Red By Daylight 9.4.2 Bugfix Patch & 2v8 Event

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Summary

The Red By Daylight: Scarlet League community announced the release of the 9.4.2 Bugfix Patch alongside the return of the 2v8 event starting February 10th. This update introduces significant changes, including a new Killer, "The Good Guy," substantial buffs to The Nemesis, and major overhauls to the team skills of the Brute, Fearmonger, and Enforcer Killers. These adjustments aim to balance gameplay by altering Killer abilities and introducing new mechanics for both the new and existing characte...

9.4.2 | Bugfix Patch

2v8

  • The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.

NEW KILLER

The Good Guy - Innate Skills:
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.

KILLER UPDATE

The Nemesis:
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.

KILLER CLASS UPDATES

Brute - Team Skill:
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
The aura of the kicked generator will appear in yellow to the Brute.
- The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
The aura of the generator returns to red after the effect occurs.
- Cooldown for 60 seconds where break action speed bonus is not applied.

Fearmonger - Team Skill:
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- Cooldown for 60 seconds where Haste bonus is not applied.

Enforcer - Team Skill:
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.

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