Scarlet League Patch Notes: Map & Perk Fixes
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Red By Daylight: Scarlet League releases a patch addressing multiple map and perk bugs. Fixes include collision and projectile issues on Family Residence, Eyrie of Crows, Freddy Fazbear's Pizza and more, plus interaction fixes in Garden of Joy and Pale Rose. Perk corrections cover We're Gonna Live Forever, Five Moves Ahead, The Doctor and other perk edge-cases to improve gameplay stability.
- Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill.
- Fixed an issue in Eyrie of Crows map where projectiles were blocked on parts of the railing on the second floor of the main structure.
- Fixed an issue in Trickster's Delusion where the Nurse would be blinded with a black screen when blinking in the map.
- Fixed an issue in Pale Rose where traps are seen floating in an opening in the floor of the main structure.
- Fixed an issue in Garden of Joy where survivors could not interact properly in the main structure.
- Fixed an issue in Freddy Fazbear's Pizza where projectiles were blocked on the railings around the basement in the main structure.
- Fixed an issue in Treatment Theater where a hook get stuck in assets.
- Fixed an issue in Ironworks of Misery where totems could spawn very close to each others in the main structure.
Perks
- Fixed an issue where We're Gonna Live Forever's healing buff persisted onto the Injured State when using med-kits.
- Fixed an issue where The Doctor's Illusionary Pallets became permanent when spawned where a Fragile Pallet is being crafted with Apocalyptic Ingenuity.
- Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
- Fixed an issue where Clean Break's icon never highlighted when activated.
- Fixed an issue where Red Herring remained active on the same Generator when repairing a Generator twice before entering a Locker.
- Fixed an issue where Hex: Crowd Control's icon was put back in the regular disabled state when the related Hex Totem was cleansed.
- Fixed an issue where Five Moves Ahead's icon remained lit while in cooldown.
- Fixed an issue where Five Moves Ahead was unable to activate after stunning the Killer equipped with Nemesis.