Mega Metagross & Gardevoir Team Issues

steadyyellow-21 OP

PROBLEMS

  1. I struggle alot if my opponent have bascu especially on late game

  2. I have 2 psychic, 2 water and 2 fairy

  3. Milotic is gone if opponent have max spa modest rotom wash thundebolt

WHAT HAVE BEEN GOOD FOR ME

Gardevoir can survive a non boosted flash cannon from archa

Can 2 shot an opposing metagross with my stomping truntum metagross

Can deal with rain teams on early game

Can deal with staraptor teams with the lead gardevoir and milotic

Discord sent us an expired image link.

View on Discord

Discord sent us an expired image link.

View on Discord

merrykitten-85
merrykitten-85
cleverinbox-49

Why not just use mawile and gard

cleverinbox-49

Your problems would dissapear

@cleverinbox-49 Your problems would dissapear
steadyyellow-21 OP

Alr I'll try to get one

steadyyellow-21 OP

I make the team different and All I need to do is keep my talonflame alive because tailwind is so important on my team :>

Discord sent us an expired image link.

View on Discord

Discord sent us an expired image link.

View on Discord

merrykitten-85

Yeah, fair point — if Mega Meganium can fire Solar Beam freely, then I would not change Solar Beam. That slot is fine.

I’d revise the 5 changes to this:

  1. Basculegion: Choice Scarf → Mystic Water
    Scarf can lock you into awkward turns. Mystic Water keeps your damage high while letting you switch between Wave Crash, Aqua Jet, Last Respects, and Protect.
  2. Basculegion: Flip Turn → Protect
    Basculegion is too important late-game to be left exposed. Protect helps preserve it for Last Respects cleanup.
  3. Garchomp: Earthquake → Stomping Tantrum
    Earthquake is only really clean beside Talonflame. Stomping Tantrum is easier to click beside the rest of the team.
  4. Gardevoir: Aura Sphere → Psychic
    Aura Sphere overlaps with Sneasler’s Close Combat and Garchomp’s Ground pressure. Psychic gives Gardevoir stronger, more reliable STAB.
  5. Meganium: Synthesis → another coverage/support move
    Keep Solar Beam. The more questionable slot is Synthesis, because this team plays fast and may not give Meganium many safe healing turns.

The latest from Pokémon Champions | VGC Battles & Tournaments

Help Building a Trick Room Team

Need help building a Trick Room team for VGC? Post your Pokémon, transfer options, and get competitive advice now.