Propr Update: Beta Progress and Roadmap
Summary
Propr announces early-stage progress since the codebase began in February 2026 and the beta launch in mid-April 2026. The update explains shifting timelines like Polymarket moving from Q4 to early Q3, emphasizes the points system and decay mechanism to reward value, and outlines growth ambitions toward 500,000 users.
It’s important to remember how early we are in this journey. We began working on Propr’s codebase in February 2026 and launched the beta platform in mid-April 2026. Being early also means being open to change. Some developments may happen sooner than expected, while others may take longer. For example, Polymarket integration was originally planned for Q4, but is now expected in early Q3. By almost every measure, the team has executed faster than I initially anticipated.
If you are uncomfortable with rapid change, you may simply be too early in the journey.
At times, some of you may feel frustrated or undervalued. We understand that, and we also recognize that it is impossible to satisfy everyone all the time.
However, it is fundamentally in our interest to reward and value our users according to the value they create within the ecosystem, which is precisely what the points system is designed to measure. The idea that we would intentionally act against our users contradicts the very philosophy behind building a platform in which users have a meaningful stake.
I am confident that Propr can become the largest prop firm in the industry and eventually serve more than 500,000 users. Growth benefits everyone, and we should embrace it. If you do not want to see the platform grow aggressively, then you may not be aligned with our ambitions.
With a properly engineered decay mechanism, users benefit from growth, and early users benefit the most. Our goal is to be number one.
Propr will evolve significantly over the coming weeks. We have several major announcements and exciting developments ahead.
Above all, our priority is our users. Without users, Propr is nothing.