New: Lobotomized Villagers to Reduce Server Lag
๐ง Introducing: Lobotomized Villagers!
We have a fun new feature to help you manage your trading halls and keep the server running smoothly!
What does it do?
"Lobotomizing" a villager simply removes their AI pathfinding. In standard Minecraft, villagers in trading halls are constantly trying to walk or find a path, even when trapped. This is often the #1 cause of server lag!
Once lobotomized, the villager stops calculating movement and freezes in place, significantly reducing lag for everyone.
How do I use it?
* Automatic: Villagers should automatically become lobotomized if they are completely trapped (e.g., inside a 1x1 trading cell).
* Manual: You can manually toggle a villager's brain off by using a nametag named "nobrain".
* Reversing it: To un-lobotomize them (give them their brain back), simply rename them with any other nametag.
๐ก You can grab free nametags from the main house at /warp market.
โ ๏ธ Important Notes:
* Iron Farms & Breeders: Lobotomized villagers cannot breed or "gossip" and won't be afraid of a zombie. Do not use this on villagers in Iron Farms (golems won't spawn) or Breeders (babies won't happen).
* Zombification: Zombies will not attack lobotomized villagers. If you are trying to zombify/cure a villager for discounts, you must un-set (un-lobotomize) them first!
* Containment: Even though they can't move, keep them contained! When we reload the plugin/server, they may momentarily regain their AI and try to wander off before the plugin freezes them again.
* Job Locking: They will restock trades as normal, but they cannot link to new workstations while lobotomized. Make sure they have locked in their job and station before you remove their brain.
Please make sure to lobotomize villagers at your trade hall to prevent lag! There's no need for them to be constantly pathfinding.
|| @Friend||