Hearts of Steel

Hearts of Steel Updates & Events

Server Updates & Events

Announcements

NOTE FOR TOWN BLOCKS

DEPENDING ON YOUR TOWN LEVEN PURCHASING TOWN BLOCKS MAYBE LIMITED

invite more people to be able to purchase more town blocks

@Change log town blocks purchasing limit fixed.

reminder for fixing town blocks

:ping: reminder for myself that spark profiler is running and to stop it tmrw morning

Hearts of Steel Towny Update — New Claim Rules

@Change log towny changes
- ocean claiming changed (wilderness chunk has more then 45 percent ocean biome it cannot be claimed.
- # you can still claim into water just fine.

  • outpost claiming change
  • The amount of residents a town needs to claim an outpost, minimum_amount_of_residents_in_town_for_outpost: '10'

  • /t takeoverclaim updated

  • require 55 gold to do /t takeoverclaim

  • ** town blocks change **

  • town blocks now cost 10 gold.

  • +20% to every bonus claim block cost expontial cost

  • no limit for buying more town blocks **IF THERE IS ISSUES LET ME KNOW NOW **

  • big doors changes

  • door size limits set to 200 including air blocks.

  • gsit change

  • you can use gsit in "unsafe locations"

  • players stand up when the block beneath breaks no longer works you will remain in the same position (so change positions at your own risk.)

  • double-sneak to start crawling (requires looking straight down)


    more cores being added possibly @Brother Steel 's change.

@Change log
- giants now have ai datapack removed
- elytra nausaue removed
- # part of geopol plugin now
- dynamic lights removed

  • geopol plugin nearing completion.
  • Fixed Bluemap errors custom markers!
  • Fixed Bigdoors not working properly
  • Fixed an exploit that allowed access to the nether despite it being disabled, Will be re-enabled after the nether grace is over.
  • Removed Ultimate auto Restart for the time being as it was causing the server not to restart properly
  • Added a plugin to Fix the issue of the nether Being unlocked early
  • The recipe works, but the weapon itself is bugged, and needs further testing, of which i cannot do at this moment, Im going to put it on the backburner for the time being
  • Boomstick Recipe Fixed
  • Fixed RTP issue
  • issue where breaking a crop with a seed destroyed the seed has been fixed
  • Permissions for Movecraft types Should be done now, please let me know if i missed smt important!
  • Increased Entity broadcast range to hopefully fix the issue of entities not rendering properly
  • Increased server Sim distance from 3 to 6, may increase further once server stability has been cemented
  • boomstick added
  • alongside recipe, and projectile

    guns #🆘│guide will be created later

  • jobs completed
  • Movecraft Guide has been uploaded to guides, Sorry it looks kinda scuffed, Discord wouldn't let me upload the whole thing in 1 part
  • Brewery X Changes
    • All recipes Changed, some slightly some majorly to prevent some people just bum rushing Certain brews These will not be announced and will be kept hidden to reward trail and Error
  • Added The Following movecraft types
    • Zepplin (Replaces the Default Airship)
    • Recon plane
    • Fighter
    • CAS Plane
    • Bomber
    • Trade Ship
    • Crusier
    • Destroyer
    • Battleship
    • Submarine (Altered From Defualt)
      All of these have Differences in armaments and size, as well as operating height I will be posting Guides for them later 🙂
  • Movecraft Types are being worked on, So far The New Air Types are working, they will be a decently In depth System, which i'm pretty excited to work on. As of right now there will be a few different Types of Air-Craft to make, As opposed to the normal Airship, and airskiff, Once they are done a follow up changelog will be posted
  • removed patpatpat
  • removed sethome
  • jobs configured