YoRealms Multiplayer Launch — Devlog Update
Summary
YoRealms is now officially multiplayer. This announcement details the switch to FishNet server-authoritative movement, client-side prediction and reconciliation, connection authentication groundwork, fully networked stylized characters with modular outfits, an MMORPG-style camera, and multi-client testing. This milestone enables real-time multiplayer village play and lays the foundation for future authentication and MMO features.
YoRealms is officially multiplayer!
This update takes YoRealms from a single-player sandbox to a real online world where players can run around the village together.
What's new in this devlog?
Real Multiplayer with FishNet
The server now authoritatively simulates all player movement while clients only send inputs. No speed-hackers in my cozy village.
Client-Side Prediction & Reconciliation
Movement, sprinting, and jumping feel instant on the client while remaining fully server-authoritative. Everything runs on the server tick and syncs seamlessly.
Connection Authentication Groundwork
Every client must present a valid token before spawning, laying the foundation for a future login and authentication system.
Fully Networked Player Characters
The complete stylized character is now multiplayer-ready. Modular outfits—including capes, boots, and the entire peasant ensemble—animate across the network with idle, run, sprint, and jump animations.
MMORPG-Style Camera System
- Drag to orbit
- Scroll to zoom
- Smart camera pull-in when walls or objects obstruct your view
Multi-Client Testing
I can now host directly from the Unity Editor and launch multiple game clients on my PC to watch players explore the world together.
This is a huge milestone for YoRealms and the foundation for everything that comes next.
https://youtu.be/uHTYxJIuGsU
My Cozy MMORPG is Finally Multiplayer! | YoRealms Devlog

YoRealms is officially multiplayer!
This update takes the game from a single-player sandbox to a real online world where players can run around the village together.
What's new in this devlog?
Real multiplayer with Fish-Networking (FishNet)
The server now authoritatively simulates all player movement while clients only send inputs. No speed-h...