Grimms Update: The Grimoire Chapter Progress

Grimms Update

Hey there! 
With the first voting phase done, and the second phase underway, the team is hard at work on bringing The Grimoire, our first community-made Chapter, to life. 
You're an important part of this process, and we wanted to walk you through what’s been happening behind the scenes. As is expected from the development process at this stage, a lot of this is bound to change, but we still wanted to take you with us every step of the way as we iterate on the many different aspects of this Chapter. 

Gameplay 

After the votes for the Killer Power were done, our design team held a kickoff meeting with art, programming, and animation to explain the full design for the Power. Once everyone was aligned, design and programming started working on the prototype.  
Their first step was to explore how the Exile and the active Power, Ray of Retribution, would work and if they would fit within the Dead by Daylight gameplay before testing them. The internal playtest with our consultants showed encouraging results, but as expected, we were not there yet…Exile was too easy and not very rewarding, and the Ray of Retribution was too difficult and repetitive. The team went back to the drawing board to explore ways to expand and add more depth to the gameplay. And that’s where we are at today.

VFX

While design and programming are figuring out how the Ray of Retribution will work, our VFX  team has been busy researching and defining the art direction and the visual effects that would fit with our divine Killer. First on the list is the Pillars of Light, a placeholder name for one of the features of the Exile, and the team is currently testing its functionality and defining its look and feel.  
They also continue to support the prototype by creating all the visual feedback needed. 

Animation

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