Red By Daylight: New Anti-Tunneling & Hook Changes
This is disabled once all generators are completed.
- Unhooked Survivors gain the following effects for a limited time:
Haste, Endurance, and Elusive (see below) status effects.
No collision with other players (both Killer and Survivor).
Immunity to Killer Instinct and sees the Killer’s aura nearby.
These effects are lost when the affected Survivor perform a Conspicuous Action.
All these effects (except Haste and Endurance) are disabled once all generators are completed.
- Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked.
- After completing a “unique hook” (the same Survivor is not hooked consecutively), Killers get the following benefits:
Bonus damage for the next generator kick.
Temporary Haste status effect.
Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor.
These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse.
These effects are disabled once all generators are completed.
- Added new effects that disincentivize tunneling:
If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial.
If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.
- Added the option to enable or disable these new mechanics in Custom Games.
- Updated several Survivor and Killer perks to account for these changes.
DEV NOTE: It’s no secret that tunneling can be seen as an efficient way to play for Killers. While this can be true, it’s also true that the results of this can be frustrating for Survivors, leading to Trials ending too quickly for some, while leaving others to fend for themselves in a match that is now much more difficult.