Red By Daylight Patch Notes: Fixes & Mastermind Update

  • Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant.
  • Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
  • Fixed an issue where The Legion's power could break when blinded while vaulting.
  • Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
  • Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
  • Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
  • Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
  • Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
  • Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins.
  • Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell.
  • Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.

Characters - The Mastermind

Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling

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