Red By Daylight Perk Update & Patch Notes

  • Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Self-Preservation (Rework)
- When another Survivor is hooked, you gain Elusive for 20/25/30s.
- The icon has been updated to reflect this change

Unbreakable
- Once per trial, while downed by the Killer, you can fully recover.
- While downed, you recover 25/30/35% faster.
- Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.

Killer Perk Updates

Forced Hesitation
- Plot Twist can no longer force this Perk's effect to activate out of the Killer's control.

Genetic Limits
- Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.

Hex: Crowd Control (Rework)
- The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.
- The last 4/5/6 Windows Survivors medium or fast-vault are blocked.
- You basic-vault blocked Windows 15% faster.
- You see the Auras of blocked Windows within 24m.

Pop Goes The Weasel
- Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).

Terminus
- Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.

Features

Perks Description Update

  • All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.
    Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:
    Shorten text and character usage.
    Ease Player understanding.

The latest from Red By Daylight