Module 6: UI, UX & Accessibility
How the player interacts with menus, buttons, and settings.
* ui / ux
* game settings
* mobile support
* accessibility: keybinds / colorblind mode / subtitles
Module 7: Polish & Optimization
Making the game feel good to play and run smoothly on all devices.
* polish
* particle effects
* optimization / performance
* vfx / sfx juice: screen shake, tweening, sound reverb, haptic feedback
Module 8: QA Testing & Bug Tracking
Breaking the game so you can fix it before the players do.
* qa testing: community testers, bug bounty, reproduction steps, internal test branch
* community feedback / bug reports / in game bug report ui / discord webhooks / Trello / online whiteboard / cooldown for reports / automatic error logs
* bug reports: in-game reporting ui, error webhooks, logservice history, trello/kanban integration
Module 9: Social, Multiplayer & Retention
Giving players a reason to stay and invite their friends.
* social mechanics / trading / gifting
* leaderboards
* events / daily rewards / badges / achievements
Module 10: Monetization & Live Operations (LiveOps)
Making a profit and keeping the game alive with long-term updates.
* developer items - inapp purchases
* private servers / subscription options
* liveops: codes / coupons, limited time offers (lto), flash sales, battle pass
Module 11: Publishing, Marketing & Localization
Getting the game ready for the public and attracting an audience.
* publishing the game
* localization / translation
* marketing: platforms, target audience, types of monetization, monetization: gamepasses / clothing / commissions / ugc
* game thumbnail / icon / trailer
* game metadata: icon, thumbnails, trailer, game description seo