LEVEL x RΞDLINE: New Events & Premium Shop Returns!

[Events Recommendation]

  1. Premium Collection: From January 16th to February 12th at 8:00 AM, the Collector's Edition outfits "Red Lotus Hellfire," weapon skins "Flaming Serpent Spear," and portable vehicles "Wind Fire Wheels" are coming back! Additionally, the vehicle "Apollo's Chariot," projection "Celestial Inferno," backpack "Universe Within," Collector's Edition outfits "Galactic Love" and "Azure Abyss," as well as skins like "Arc EM Collector's Edition," and drone skins "Gleam," "Spirit Jade," and "Polaris" will be available for a limited time in the Premium Shop! During the event, spending Astral Gems will also grant you Celestial Keys as Gacha items.
  2. Secret Store: From January 16 to February 1, the New Year-themed looks return—"refresh" to find your favorite items!
  3. Frostwhisper Reverie: From January 22nd at 8:00 AM to February 5th at 3:00 AM, listen to the whispers of falling snow and immerse yourself in a crystal-clear icy dream. Participate in the Frostwhisper Reverie wheel for a chance to win outfits like "Frostwhisper Reverie," headwear "Stellar Frost Crown," weapon skins "Snowkissed Twin Stars," Ice Crown Coins, and other rare items. The guaranteed clear count has been reduced from 120 to 100 spins.
  4. Limited Chip Selection: From January 22 at 8:00 to February 5 at 3:00, the new attack chip - Coverage Strike debuts! Within the first 160 rewards obtained in Advanced Research, you are guaranteed to receive a Premium Chip Optional Chest. The chest contains two Premium Chips: Coverage Strike and Perseverance. During the event, the cost for researches is discounted for a few times!
  5. Consumer Squad: From January 16th at 8:00 AM to January 30th at 8:00 AM, form a squad and participate in events like "Frostwhisper Reverie" and "Premium Collection" to accumulate squad points and unlock generous rewards!

[Profession Co-creation Season Adjustments]

After the profession refashion, we received a large number of co-creation suggestions from Survivors. Based on your feedback and the performance data of each profession, we have implemented the following balance adjustments and bug fixes. Some optimizations are still in progress and will be released in the late January update. We welcome your continued feedback and co-creation efforts.
Rifleman:
1. To allow the "Relentless Pursuit" trait to be compatible with more types of light weapons and deliver more consistent performance even at low hit rates, we have increased the cooldown reduction granted per hit and raised its maximum cap.
2. Slightly increased the accumulation speed of the overload value for the trait "Overloaded Magazine".
3. Fixed an issue where the same target could be suppressed multiple times in a short period by the trait "Ambush".
4. Fixed an issue where auto-reloading during the active skill "Electric Surge" of Mimicry would reset the overload value.
5. Fixed an issue where the trait "Overloaded Magazine" would abnormally deduct bullets when using the Flamethrower.

Sniper:
1. In response to survivor's feedback regarding delayed talent unlock levels, and considering the Sniper's performance across various game modes, we have brought forward the unlock levels for the "Precision Shot" and "Demolition Expert" talent abilities.
2. Due to the Sniper's Devastation ability underperforming, we have added a new talent called "Fatal Finish" to increase damage dealt to Devastated targets.
3. The trigger condition for the current trait "Farewell Gift" was too strict, so we added a base attribute boost to it.
4. Now, upon upgrading "Devastating Reload" to "Shield Smash", it can also trigger the same damage boost as "Devastating Reload".
5. Fixed an issue where using effects like "Devastating Reload" while crouching and aiming with a Sniper Rifle or charging a Howitzer would interrupt the process of scope in.
Warrior:
1. In some cases, the Survivor's Movement Speed could drop to extremely low levels, which resulted in overly poor experience for Warriors who must engage in close combat. After this adjustment, the Warrior's Core Talent "Martial Arts Expert" will now also increase their minimum Movement Speed when triggered by injury reduction.
2. The trigger condition for the trait "Boulder Strike" was too strict, so we added an additional base trigger probability.
3.Fixed an issue where the continuous barrier of the trait "Steady and Firm" would deactivate when knocked back.
4. Fixed an issue where the trait "Phantom Veil" sometimes failed to trigger its effect.
Serologist:
1. We fixed the inconsistency between the actual effect and description of the talent "Serum Expert" and increased the enhancement ratio of the Diffuser's recovery effect.
2. Fixed an issue where some weapons caused abnormal or even no Toxin DMG.
3. Fixed an issue where the trait "Dual Solvent" would sometimes fail to work.
Spore Hunter:
1. Using the talent "Recovery Spore" to remove severe injuries will no longer result in entering a Feeble State.
2. Fixed the discrepancy between the text descriptions and actual effects of the Agility Spore movement speed buff and Hyperactivity Spore damage buff in the status bar.

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