LEVEL x RΞDLINE Patch: Ark Knight, Exorcist & More!
Ark Knight:
1. Compared to before, Ark Knights now rely more on Resonance Bullets, but the cooldown was too long. Therefore, we slightly reduced the base cooldown time of Resonance Bullets.
2. The movement speed boost provided by the trait "Swift Ranger" was insufficient to effectively synergize with other movement speed-related effects. We increased the movement speed boost when "Swift Ranger" is triggered.
3. The current talent "Powered Bullet" requires too much movement speed buff to be effective. As a result, we increased the conversion ratio of speed buff into damage buff.
4. Next-gen Arsenal effect improved.
5. Increased the indirect damage value of the trait "Heterogeneous Impact" and reduced the number of attacks required to trigger it.
6. Fixed an issue where the trait "Quick Draw" might trigger manual reloading after switching weapons under certain circumstances.
Exorcist:
1. The trait "Bone-Biting Strike" did not align well with the Faction's playstyle. Therefore, we adjusted the effects of this trait when learned by Exorcists.
2. The activation conditions for the trait "Desperate Survival" were too strict. We relaxed the activation conditions and renamed the trait to "Curse Revival".
Logger, Miner, Hemp Picker:
1. To increase the usage of Tactical Chainsaws and Distraction Grenades, we extended their duration and reduced their cooldown.
2. To make the trait "Silent Step Concealment" more useful, additional Attributes are now granted while concealed.
3. Fixed an issue where the PC version of the Tactical Chainsaw skill "Chainsaw Heavy Slash" had no hotkey assigned.
Gun Maker, Armorer, Upholsterer:
1. To enhance the effectiveness of summoned units like Sentry Turrets and Mechanical Spiders, we improved the resistance of Tactical Gear against area damage.
2. Fixed an issue where the Mechanical Spider's damage was abnormally low.
Other Adjustments and Improvements:
1. To help Survivors better recognize their status, we optimized the visual effects of debuffs such as Paralysis, Freeze, Confusion, and Suppression.
2. Optimized the Max Fullness settings; when entering certain PVP scenarios, Max Fullness will now automatically be set to full instead of 100.
3. Improved the descriptions of some talents to make them easier to understand.
4. Fixed the incorrect description of the Gathering Team's exclusive resource profession level.
5. Fixed the inconsistency between the described and actual effects of Hyperactivity Spore in the part-time description of the trait "Mutation Spore."
6. Fixed the issue where the part-time effect of the trait "Cursed Combo" sometimes failed to activate.
7. Fixed the issue where the magazine sometimes didn't fully reload after switching weapons with the "Quick Draw" trait in certain situations.
8. Fixed the issue where the Devastation effect could not be removed in certain situations.
9.Fixed the abnormal duration of the Knockdown effect caused by Thump.
[Mimicry Adjustment]
- When using the active skill "Mimicry Swamp Burst," the swamp can only be detonated once every 0.1 seconds.
- Fixed the issue where the active skill "Pressure Waterbomb" continuously caused knockback during its duration.