EVILION IdleQuest Roadmap: Regions & Systems
📜 IdleQuest Content Roadmap
Game Updates
Alongside the Region releases, we aim to provide you with additional core content systems.
There may be extra content coming, that is not listed in this roadmap, as we progress - but here’s another sneak peek on our current plans for future systems.
Some have already been teased previously, but this should provide you with a clearer view of where IdleQuest is heading.
Timeframe & Major Updates
We aim to release a new region with a major content update every 2 months.
With these updates, there will be updates to most of our underlying core systems to include a new region and region boss, new tavern bounties, a new set of equipment, additional dungeon tiers, more Sylphs, a new section for the Chimera Lab and an additional Circle of Hell.
The Circles of Hell will offer the primary end-game, ranked solo challenge, standing at the end of each region.
Launch: Region 1 - Southern Lilim, Forest of Shades
Brave the devious fog and forest of Southern Lilim, where you’re unsure if you can even trust yourself…
“The forest continues further, in a direction you are no longer certain of.”
Core content system: Chimera Lab
Upon reaching the max level of a region (40/80/120… and so on) you will unlock that region’s subsection of the Chimera Lab.
Once unlocked, your Field Hunts will start dropping Chimera Vials - these contain Chimera Body Parts.
Combine 5 different Chimera Body Parts in the Lab and build your own monster, unlocking permanent stat bonuses.
Circles of Hell Boss - Limbo
Take on Limbo, he who stands as the Judge between life and death!
April: Region 2 - Iyan, the Parasite's Domain
Traverse the infested wastelands left after the downfall of Iyan, locate and combat the source of it.
“The earth rumbles with the hunger of something unknown.”
Major Core content system: The Depths
Our Roguelike system, The Depths, will offer infinite replayability, bi-weekly rankings with rewards (yes, there will be Diamonds). In being a Roguelike system, the mode will be accessible by anyone and everyone would have the same chances at winning since no outside progression or stats would apply to the system.
Tackle ever-growing monsters as you brave The Depths, challenge elites, uncover lost relics, gather and enhance gear…
It is built around you controlling an entire party with one of each class, with HP not automatically resetting between combat. You will have to explore and interact with shops, random events and stat boosts - carefully choosing your path by balancing risk vs. reward in order to grow strong enough to beat the full-party Bosses situated on every 20 Depths.
The Depths is ever-changing, and every ranking period, “League”, may offer different preset modifiers to the entire system, such as increased gold gain, guaranteed relics, deadlier foes or even solo runs!
Can you master The Depths?
Circles of Hell Boss - Lust
Fickle, devious and cruel.
Can you control your own emotions and take down Lust?
June: Region 3 - Aphelia, The Umbral Cathedral
A once prospering region fallen into the clutches of dwellers of the night…
“Your own shadow bares its fangs towards you.”
Core content system: Artifacts
Unlock the massive raw power hidden away within fabled Artifacts!
Tapping into the power of various Artifacts will let you change the tide of battle in your favour - each providing unique effects.
Artifacts will be our spin on what we originally had called Ultimates - they will not be class locked.
Circles of Hell Boss - Gluttony
A showdown to decide who has the biggest appetite for victory.