Alpha Patch V0.16: New Features & Accessibility
Zusammenfassung
Aura Kingdom: Allure of the Past announces Alpha Client Patch V0.16 covering skill queue, major UI implementations (character panels, stone vault, holy chest), class special fixes and full implementations for Dragonista Lasher and Lancer. The update also adds robust accessibility options including left-hand controls, color-blind filters, motion reduction and instant keybinds. This improves gameplay access and addresses multiple bug fixes for the community.
Alpha Client Patch Notes: 16/09/2026 - V0.16
Notes:
- Skill queue feature is enabled (currently only 1 skill at a time)
- Fixed wrong item quality in the equipment page
- Fixed chat not showing names for far away players (requires testing)
- Fixed issues with masteries not replacing the skill (requires testing)
- Fixed Cards and Enchantment and Strengthening bonuses in items
- Fixed Class icon missing their spec grade color
- Fixed some spell missing sounds
- Lasher Special UI mechanics fixed
- Dragonista Special UI mechanics fixed
- Astrologer Special UI mechanics fixed
- Crusader special UI mechanics fixed
- Lancer special UI mechanics fixed
- Character Titles UI implemented
- Character Profession UI implemented
- Character Panels UI implemented
- Stone Vault UI implemented
- Holy Chest UI implemented
- Dragonista fully implemented
- Lasher fully implemented
- Lancer fully implemented
Left Hand Accessibility:
- Left-handed mouse — swaps the two mouse buttons across the whole client, windows and world alike
- Left-handed keybind preset — one button moves movement and camera onto the numpad: 8/5/4/6 move, 7/9 turn, 1/3 rotate, 2/0 tilt. Zoom stays on the wheel
- Invert left/right — horizontal camera invert, alongside the existing up/down one
- Key rebinds now apply instantly instead of needing a client restart
Colour blindness Accessibility:
- Colour filter with 4 modes — Deuteranopia, Protanopia, Tritanopia, Greyscale — with adjustable strength
- Option to apply the filter to the interface as well as the game world
- Item quality now shows a letter or symbol next to the name, not just a colour
- Aggressive monsters get a ! on their nameplate, not just a red name
- High-contrast mode for danger zones on the ground — brighter, thicker outline
- Damage taken now looks different in size/shape, not only colour
Motion & flashing Accessibility:
- Camera shake: Full / Reduced / Off
- Reduce flashing — suppresses cutscene flashes and fades to black
- Screen effects: Full / Reduced / Off
Readability & Input:
- Outline all text for easier reading on any background
- Adjustable floating damage number size
- Toggle to run — tap forward instead of holding the key
- Sticky modifiers — tap Ctrl/Alt/Shift instead of holding for chords
- Everything is off by default — nothing changes unless you turn it on
@ANNOUNCEMENT @✨ Client Alpha Tester