Red By Daylight: Trickster Update - Blade & Style
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The Red By Daylight: Scarlet League announced the "Trickster Update - Blade & Style," detailing significant mechanical changes to the Trickster's Blade throwing, Laceration system, and introducing a new "Style Points" and "Style Ranks" system. These updates aim to alter the Trickster's combat flow by modifying movement speed based on consecutive throws, streamlining Laceration mechanics, and rewarding skillful, varied gameplay with Style Ranks that grant bonuses. This patch fundamentally reworks...
After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.
- Increase Blade throw rate per Blade thrown:
After 8 consecutive Blade throws, the throw rate increased by 50%.
After 16 consecutive Blade throws, the throw rate is increased by 100%.
Laceration
- Laceration now only counted using whole numbers (previously decayed into decimals).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Increase Laceration stack decay time to 3s (was 2s).
- Laceration visual feedback updated.
Now displayed on the Survivor directly, for both Survivors and Killer.
Laceration cuts removed from Survivors' user interface.
Style Points
- The Trickster performing combo actions generates Style Points.
A combo action is triggered when two back-to-back gameplay actions are distinct.
- The following actions generate 1 Style Point:
Hitting a Survivor with a Blade (first-hit only).
Injuring a Survivor (from Laceration or basic-attack).
Hooking a Survivor.
Basic-breaking a Downed Pallet.
Basic-breaking a Breakable Wall.
Damaging a Generator.
Snuffing a Boon Totem.
- The following actions generate 2 Style Points:
Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
Hitting a Survivor with a Blade from more than 16m away.
Interrupting a Survivor.
- The following actions generate 3 Style Points:
Hitting a Survivor with a Blade through small gaps.
Style Ranks
- There are 6 Style Ranks: E, D, C, B, A and S-Rank.
- Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
Higher bonuses at higher ranks.
- Higher Style Ranks require more Style Points to reach.
- Higher Style Ranks feature progressively shorter combo timers.
Ranks regress to previous in order if combo timer ever lapses.