Red By Daylight: Scarlet League
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Red By Daylight: Scarlet League

Red By Daylight: Scarlet League Updates & Events

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Upcoming Events

Dead by Daylight 10th Anniversary Ticket Sale

Dead by Daylight’s 10th Anniversary Party - Ticket Sale

Join us on June 14th at the Grand Quay in Montreal’s Old Port for dev panels, reveals, meet & greets, gaming stations, an Art of Dead by Daylight mini-expo, and our 10th Anniversary Broadcast. Limited tickets — don’t miss it!

Head to the Dead by Daylight 10th Anniversary website at 11AM ET on March 19 to get your tickets: https://10thanniversary.deadbydaylight.com/

See you in The Fog, and stay tuned for more updates on Dead by Daylight’s 10 Anniversary celebration!

The Dead by Daylight team

Shrine of Secrets (refreshes Tue 17 Mar, 14:59)

Rancor

The Spirit

Lithe

Feng Min

Hex: Wretched Fate

The Dark Lord*

Empathy

Claudette Morel

Scarlet League Prototype Playtest Update

[carousel][/carousel]
Along with the Trigger mechanic that launches the projectile in a straight line. 

[carousel][/carousel]We worked alongside other teams to help us get the prototype ready for the playtest. The VFX team provided the temporary visual for the pillar, and the audio team provided the feedback sound effect (SFX). 
We played the new prototype internally and received positive feedback from other developers. 
Next step is to playtest this version with our consultants and players from the player squad and determine if we have reached our goals of increasing depth and skill expression. 
That’s it for today. We will keep you posted in our next update!   
Grimm, out

Grimoire Prototype Deep Dive Pillar of Punishment

Grimoire Update: Prototype Deep Dive

Hey folks, today we want to give you a more in-depth update on the prototype.  
Last time we spoke, we were exploring the mechanics for the Ray of Retribution. After several tests, we identified that the “beam”, as we call it internally, lacked the skill expression we were looking for, providing no real challenge to learn and that was no fun. 
So, we decided to take a step back and challenge our assumptions. Does the beam need to come from the Killer itself? The answer was no. So, we pivoted to a new mechanic: The Pillar of Punishment (placeholder name). 
The idea is that the Killer triggers a powerful pillar of divine energy that shoots down from above, moves through walls (at least for now) and increase its speed overtime. What is also cool is that you, as the Killer, will be able to control it.  

We have many details to lock in still…how fast it moves, how long does it last, etc., but we’re excited to see how promising the concept is.  
Here is the doodle our designer created to explain the concept: 

After getting the sign-off from our Creative Director, it was time to work on the prototype. Our Design Team discussed the concept with the Programming Team, who broke the concept down into smaller pieces. 

The first step was to create a basic projectile (think Hatchets, Axes, UVX...etc.) and adjust its size, shape, material and gravity.  

[carousel][/carousel]Then we worked on making sure that the pillars were always spawning upright and were not influenced by player camera. We also explored snapping the pillar base to the ground as it moves along. 

[carousel][/carousel]
Next was to get the pillar moving through collisions and define the impact on its speed…does it need to slow down while doing so? Does the quantity of obstacles impact the speed? 

[carousel][/carousel]And finally, we added Sin and injury functionality. Upon contact with Survivors, it’ll first apply Sin before being able to damage.

Shrine of Secrets (refreshes Tue 10 Mar, 14:59)

Deadline

Alan Wake*

Self-Care

Claudette Morel

Overcharge

The Doctor

Help Wanted

The Animatronic*

Red By Daylight Grimoire Voting Now Open

GRIMOIRE VOTING OPENS

The Grimoire VOTING is once again open for your next round of voting.

This time you are voting for the Final Killer Concepts, Weapon and Name
Survivor Final Concept, Accessory and Name
PLUS
The name of the Chapter
What will YOU choose?
Voting is open until Monday 2nd March at 11.59am

https://dbd.game/4sfCIXx <------- CLICK HERE TO REGISTER YOUR VOTE!

Custom Domain by Bitly

Community update image

Red By Daylight Grimoire Voting Now Open

Red By Daylight Patch Notes Bug Fixes & UI Updates

  • Fixed an issue where Survivors held item's rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.
  • Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.
  • Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.
  • Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.
  • Fixed an issue where Turn Back The Clock's ability button was briefly visible when several Killers used their power.
  • Fixed an issue where Low Profile could activate more than once per match.
  • Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.
  • Fixed an issue where Thrilling Tremors would trigger Secret Project's Undetectable effect after all generators were completed.

UI

  • Bottom Navigation menu buttons now display their input prompts for Controllers.
  • Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich.

Misc

  • Fixed an error preventing Tutorial Bot matches from starting.
  • Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.
  • Fixed an issue where Survivors were unable to use Fog Vials near ledges.
  • Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.

Known Issues

  • Custom Game Match Management settings only visually update when adding bots or players to the lobby. Note: This is a visual bug only, the functionality is good.
  • Mori Previews are disabled.
  • On The Trickster's Rank Up UI, rarely, the S-rank effects will blink in and out and remain when S rank ends.
  • The Mastermind's charge remains active without player input when quickly double tapping the power button.

Red By Daylight Mastermind & Map Fixes

  • Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.
  • Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.
  • Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.
  • Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.
  • Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.
  • Fixed an issue where The Mastermind's supply crate could be climbed on when forcing collision with other players.
  • Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.
  • Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.
  • Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.
  • Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.
  • Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.

Environment/Maps

  • Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.
  • Fixed an issue in the Treatment Theater where the Plague's Vile Purge was blocked by an invisible collision.
  • Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath
  • Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.

Perks

  • Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.

Red By Daylight Patch Notes: Fixes & Mastermind Update

  • Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant.
  • Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
  • Fixed an issue where The Legion's power could break when blinded while vaulting.
  • Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
  • Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
  • Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
  • Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
  • Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
  • Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins.
  • Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell.
  • Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.

Characters - The Mastermind

Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling

Red By Daylight Patch: Survivor Bots & Character Fixes

  • Improved Survivor Bots' dodging against The Trickster.
  • Survivor Bots now have as much control as players when speared by The Deathslinger.
  • Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.
  • Survivor Bots are now smarter with what they interact with when playing against The Plague.
  • Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.
  • Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
  • Fixed multiple navigation issues in Ormond Lake Mine.

Characters

  • Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
  • Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor.
  • Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
  • Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
  • Fixed an issue where The Trapper could bypass trap placement areas by flicking.
  • Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection.
  • Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
  • Fixed an issue where The Cannibal's power could break during state changes.
  • Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
  • Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
  • Fixed an issue where The Demogorgon would stutter when spamming M2.
  • Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori.
  • Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets.

Red By Daylight Update: Perks, Auras & Prestige

Reset Perk language for easier future maintenance.
- To help achieve this, we have added Expanding Tooltips in the user interface:
Status Effects can now be expanded separately to display reminders.
Status Effects each feature unique colour labels, flagging them as positive or negative.
Keybindings associated with a Perk's activated effect are now displayed in within Perk's text description.
Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc

Auras Customization

  • Auras colors have been updated
  • Players can customize some auras' colors on Beta tab
    Survivors
    Killers
    Hooked/dying survivors
    Normal Hooks
    Generators
    Pallets
    Windows
  • Store: Players can use a "Clear all" button to remove active notifications

New Prestige Menu & Rewards System

  • Added a new way to track and view your rewards when Prestiging your character.
    Simply clicking on your characters' Prestige level will let you access and track your progress
  • New rewards given at Prestige 25, 50, 75 & 100 per character
  • The Player Card Badge Menu now includes the option to select between variations on a single Badge (currently used for Prestige Badge Rewards).

Bug Fixes

Audio

  • Fixed an issue where Haddie's 'Silent Breach' outfit does not have its Lobby theme playing when equipped.
  • Fixed an issue where outfits in the 'Moonrise' collection are missing their Lobby Themes when equipped.
  • Fixed an issue where Junji-Ito' Lobby theme is missing when using the 'Soichi's Party Clothes' outfit for the Trickster in Lobby.
  • Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger.
  • Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu.
  • Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.
  • Fixed an issue where Cage of atonement music is not working properly.

Bot Improvements

  • Fixed issues causing Survivor Bots to not dodge the intended direction.

Red By Daylight Perk Update & Patch Notes

  • Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Self-Preservation (Rework)
- When another Survivor is hooked, you gain Elusive for 20/25/30s.
- The icon has been updated to reflect this change

Unbreakable
- Once per trial, while downed by the Killer, you can fully recover.
- While downed, you recover 25/30/35% faster.
- Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.

Killer Perk Updates

Forced Hesitation
- Plot Twist can no longer force this Perk's effect to activate out of the Killer's control.

Genetic Limits
- Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.

Hex: Crowd Control (Rework)
- The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.
- The last 4/5/6 Windows Survivors medium or fast-vault are blocked.
- You basic-vault blocked Windows 15% faster.
- You see the Auras of blocked Windows within 24m.

Pop Goes The Weasel
- Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).

Terminus
- Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.

Features

Perks Description Update

  • All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.
    Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:
    Shorten text and character usage.
    Ease Player understanding.

Red By Daylight Patch: Killer Perks and Items

The Lich - Ring of Telekinesis
The Lich - Vorpal Sword
The Dark Lord - Pocket Watch
The Dark Lord - Sylph Feather
The Houndmaster - Gunpowder Tin
The Ghoul - CCG ID Card
The Ghoul - Red-headed Centipede
The Ghoul - Iridescent Eye Patch
The Animatronic - Endo CPU
The Krasue - Rotten Swine
The Krasue - Mysterious Elixir
The First - Shattered Wrist Rocket
The First - Stained Glass Mural
The First - Broken Skateboard
The First - Electroshock Collar
- The following Killer Perk descriptions have been updated:
Brutal Strength
Overcharge
Fire-Up
Bamboozle
Pop Goes The Weasel
Spirit Fury (now "destroys" pallets)
Surge
Trail of Torment
Dragon's Grip
Oppression
Eruption
Scourge Hook: Pain Resonance
Call of Brine
Dissolution (now "destroys" pallets)
Superior Anatomy
Nowhere to Hide
Game Afoot
THWACK!
Machine Learning
Unbound
Unforeseen
Undone
Dark Arrogance
Help Wanted
Turn Back The Clock
Hex: Hive Mind
- The following Survivor Perk descriptions have been updated:
Alert
Blast Mine
Wiretap
Chemical Trap
Bada Bada Boom

Survivor Item Update

Fog Vial
- Reworked the Fog Cloud visual effect and rendering method.
Opacity inside and outside its bounds is now consistent across all Realms.
Always fully opaque when seen from the outside.
Adapts to each Realm's unique lighting and color.
- The following essential Auras are now always displayed through the Fog Cloud:
When a Survivor is downed.
When a Survivor is hooked.
- Increased the number of charges to 4 (was 2) for the following items:
Apprentice's Fog Vial
Artisan's Fog Vial
Vigo's Fog Vial

Fog Vial Add-ons
- Potent Extract (Visceral):
Increased Fog Cloud increased opacity bonus to 100% (was 5%).
Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.

Survivor Perk Updates

Better Together
- Plot Twist can no longer force this Perk's effect to activate out of the Survivor's control.

Fast Track (Rework)

Perk Update Killer Action Terminology

  • Accompanying the new language found in the Perks Description Update (see UX section below), we have expanded our distinction between basic and special actions performed by Killers.
  • Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:
    Basic-break
    When a Pallet or Breakable Wall is broken by the default ability of any Killer.
    Special-break
    When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer's Power.
    Basic-vault
    When a Window is vaulted by the default ability of any Killer.
    Special-vault
    When a Window or Downed Pallet is vaulted due to an ability granted by a Killer's Power.
    Damaging Generators
    When a Generator is damaged and loses progress due to the default ability of any Killer.
    Generator Explosions
    When a Generator loses progress due to an ability granted by a Killer's Power or Perk.
  • With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.
    Notably Killer Powers and Killer Perks.
  • Multiple gameplay descriptions. been updated to surface these new interactions.
  • The following Killers' Power descriptions have been updated:
    Basic-break
    The Singularity
    Special-break
    The Shape
    The Hillbilly
    The Cannibal
    The Demogorgon
    The Oni
    The Blight
    The Nemesis
    The Knight
    The Dark Lord
    Special-vault
    The Legion
    The Mastermind
    The Good Guy
    The Ghoul
    The Krasue
  • The following Killer Add-on descriptions have been updated:
    The Wraith - "The Serpent" - Soot
    The Wraith - "Shadow Dance" - White
    The Wraith - "Shadow Dance" - Blood
    The Hillbilly - Lo Pro Chains
    The Spirit - Kintsugi Teacup
    The Legion - Iridescent Button
    The Ghost Face - Olsen's Wallet
    The Demogorgon - Barb's Glasses
    The Executioner - Obsidian Goblet
    The Mastermind - Lab Photo
    The Knight - Pillaged Mead
    The Skull Merchant - Geographical Readout
    The Xenomorph - Self-Destruct Bolt
    The Good Guy - Hard Hat

Red By Daylight Patch Notes Killer and Add-On Changes

  • Charge Vine Attack Ready sounds plays slightly in advance for Survivors. (Charge 0.33 sec; sound activate at 0.18 sec)
  • Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.

The First's Add-Ons
- Bead Maze: Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.
- Shattered Wrist Rocket: Changed Common Rarity to Uncommon Rarity.
- Bloody Roller Skate: Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.
- Mid-Century Radio: Changed Uncommon Rarity to Common Rarity.
- Forged Death Certificate: Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation.
- Rabbit Remains: Changed Rare Rarity to Very Rare. Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.
- Broken Skateboard: Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.
- Pizza Goggles: Changed Very Rare Rarity to Rare Rarity. Reworked for The Undergate Attack's area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds. Your exit cooldown time after executing the Undergate Attack is reduced by 80%.
- Chess Piece: Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.

The Ghoul
- Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.
- Updated the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer to ensure greater consistency.

Killer Actions Update

Red By Daylight Update: Blade Reworks & Fixes

On every eighth Blade Hit, an additional bonus is assigned at random:
Increases Laceration by 100%.
Gain 3% Haste for 3 seconds.
Gain an additional Style Point.
- Caged Heart Shoes (Rework)
Increases movement speed while in the Throw State by 1%.
- Tequila Moonrock (Rework)
Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank.
- Bloody Boa (Rework)
Decreases the speed at which Laceration decays by 10%.
- On Target Single (Rework)
Increases time before Laceration starts decaying by 15%.
- Fizz-Spin Soda (Rework)
Increases the number of Blade Throws required to slow movement speed while throwing by 2.
- Waiting for You Watch (Rework)
Survivors whose Laceration Meter fully decays are revealed for 4 seconds.
- Ripper Brace (Rework)
For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster.
- Melodious Murder
Increases Blade reload speed at lockers by 25%.
- Diamond Cufflinks
Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum.
- Edge of Revival Album (Rework)
Blade Hits from more than 32 meters away deal 100% more Laceration.
- Cut Thru U Single (Rework)
When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.
- Death Throes Compilation (Rework)
Refills Blades by 50% of the maximum when Main Event ends.
- Iridescent Photocard (Rework)
Increases the duration of Main Event by 100%.
When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds.

** Please note the Trick Blades add-on has been disabled.

The First
- Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.

Trickster S‑Rank and Main Event Update

  • Earning Style Points refreshes the current Style Rank's combo timer.
  • Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.

S-Rank
- When reaching of S-Rank
Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.
All Survivors are notified across the Trial.
- While in S-Rank:
The Trickster gains a 44m Terror radius.
Lullaby is disabled.
Laceration Meters decay 50% slower.
Blade throw and Locker restock speeds increased to maximum.
Main Event can be activated.
- S-Rank has a 66s combo timer.
S-Rank cannot be paused or refreshed (unlike lower Style Ranks).
S-Rank always reverts to E-Rank (via timer, or once Main Event ends).

Main Event
- Press the Secondary Ability button to activate Main Event
Main Event lasts 8s (was 6s).
The Trickster throws Blades at at 1.67x the default Blade throw speed.
Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.
Survivors near The Trickster are notified.
- While performing Main Event:
S-Rank timer is paused.
Each Blade hitting Survivors awards bonus Style Points.
The Trickster can cancel Main Even via the Secondary Ability button.
- When Main Event ends:
The Trickster's Power goes on cooldown for 4s.
S-Rank resets to E-Rank
The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.

The Trickster's Add-Ons
- Memento Blades (Rework)
Displays a reticle while aiming with Blades.
- Trick Pouch 
Increases maximum carried Blades by 4.
Start the Trial with 4 extra Blades.
- Killing Part Chords (Rework)
Increases time before Style Ranks from D to A decay by 20%.
- Inferno Wires (Rework)
Decreases Showstopper's cooldown after Main Event by 10%.
- Ji-Woon's Autograph (Rework)
Increases the duration of Main Event by 33%.
- Lucky Blade (Rework)

Red By Daylight: Trickster Update - Blade & Style

After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.
- Increase Blade throw rate per Blade thrown:
After 8 consecutive Blade throws, the throw rate increased by 50%.
After 16 consecutive Blade throws, the throw rate is increased by 100%.

Laceration
- Laceration now only counted using whole numbers (previously decayed into decimals).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Increase Laceration stack decay time to 3s (was 2s).
- Laceration visual feedback updated.
Now displayed on the Survivor directly, for both Survivors and Killer.
Laceration cuts removed from Survivors' user interface.

Style Points
- The Trickster performing combo actions generates Style Points.
A combo action is triggered when two back-to-back gameplay actions are distinct.
- The following actions generate 1 Style Point:
Hitting a Survivor with a Blade (first-hit only).
Injuring a Survivor (from Laceration or basic-attack).
Hooking a Survivor.
Basic-breaking a Downed Pallet.
Basic-breaking a Breakable Wall.
Damaging a Generator.
Snuffing a Boon Totem.
- The following actions generate 2 Style Points:
Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
Hitting a Survivor with a Blade from more than 16m away.
Interrupting a Survivor.
- The following actions generate 3 Style Points:
Hitting a Survivor with a Blade through small gaps.

Style Ranks
- There are 6 Style Ranks: E, D, C, B, A and S-Rank.
- Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
Higher bonuses at higher ranks.
- Higher Style Ranks require more Style Points to reach.
- Higher Style Ranks feature progressively shorter combo timers.
Ranks regress to previous in order if combo timer ever lapses.

DBD 9.5.0 PTB Patch Notes Trickster Kwon

9.5.0 | PTB Patch Notes

Content

NEW MAP: Trickster's Delusion

  • The Sleepless District will be the new Realm

NEW SURVIVOR: KWON TAE-YOUNG

New Survivor perks:
Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
You bless and cleanse Totems 8/9/10% faster.
You heal 8/9/10% faster.
You unhook Survivors 8/9/10% faster.

A Place For Us
- While healing another Survivor, you both gain Elusive.
- Whenever you finish healing The Obsession, they gain Elusive for 20/25/30s.
- When the trial starts, you are less likely to be the Obsession.

Five Moves Ahead
- While you are in the Killer's Terror radius or chased by the Killer:
You see the Auras of the 5 closest Pallets and Windows.
You drop Pallets 50% faster.
Whenever you drop a Pallet, cooldown: 30/25/20s.

Gameplay Features

Killer Updates

Killer Update - The Trickster
Summary
- The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back.
- The Trickster goes up in Style Ranks by earning Style Points.
- Each Style Rank improves The Trickster's Blade throw and Locker Restocking speed.
- Main Event can now only be activated once reaching the highest Style Rank.
- Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.

Basekit
- The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s).
- Blade count decreased to 36 (was 44).
- Decreased Terror Radius to 24m (was 32m).
- Decreased time to enter Throw State to 0.3s (was 0.35s).
- Decreased time to exit Throw State to 1.15s (was 1.25s).
- Increased time between Blade throws to 0.33s (was 0.3s).
- Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s).
After consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.

Shrine of Secrets (refreshes Tue 3 Mar, 14:59)

Forever Entwined

The Ghoul*

Champion of Light

Alan Wake*

Surge

The Demogorgon*

Calm Spirit

Jake Park

Dead by Daylight Redeemable Codes for This Month

IFLOOKSCOULDCHILL

Frosty Eyes Killer cosmetics

FINDERSCREEPERS

Elodie banner and badge

REDDIT1MIL

8-bit Crow badge

NIGHTSHIFT

Horror Attraction banner (previously available via Discord)

HAPPYHORSEYEAR2026

Lunar Horse charm, 168,888 Bloodpoints

JOKERSWILD

Unknown Madness head piece for The Unknown (NEW)

Mark your calendars for tomorrow's Community Stream!

We're back and we've got things to share about the upcoming PTB and next phase of The Grimoire!
Tune into Thursday's Community Stream for all the details!

Shrine of Secrets (refreshes Tue 24 Feb, 14:59)

Starstruck

The Trickster

Remember Me

The Nightmare*

Residual Manifest

Haddie Kaur

Iron Will

Jake Park

Dead by Daylight Redeemable Codes for This Month

IFLOOKSCOULDCHILL

Frosty Eyes Killer cosmetics

FINDERSCREEPERS

Elodie banner and badge

REDDIT1MIL

8-bit Crow badge

NIGHTSHIFT

Horror Attraction banner (previously available via Discord)

HAPPYHORSEYEAR2026

Lunar Horse charm, 168,888 Bloodpoints (NEW)

Red By Daylight Patch Notes: Fixes & Updates

  • Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.
  • Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.
  • Fixed an issue where the server would sometimes correct positions after The Nurse blinks.

Environment/Maps
- Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out
- Fixed an issue in all realms where Killers can hit Survivors through fire barrels
- Fixed an issue in Raccoon City Police Station where a chest is hard to interact with
- Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault
- Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure

Perks
- Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.
- Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.
- Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.
- Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.

Red By Daylight Patch Steve Scream 10% & Fixes

  • Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%

Bug Fixes

Audio
- Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.

Characters
- Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.
- Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.
- Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.
- Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.
- Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.
- Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.
- Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.
- Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.
- Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.
- Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.
- Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.
- Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.
- Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
- Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.

Red By Daylight Torchbearer Survivor Update

  • 60 second cooldown where the Haste bonus is not applied.

NEW SURVIVOR CLASS: TORCHBEARER

Class Skill:
- Starts with Flashlight of uncommon rarity.
- Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
Behaves like an ability; does not take up any item slot.
- Press the Active Ability button 2 to activate the Flash Grenade.
- Cooldown 60s.

Info Skill:
- Survivors in chase have their aura revealed to you within 32 meters.
- Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.

Unlockable Skill:
- Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.

SURVIVOR CLASS UPDATE

Scout – Unlockable Skill:
- Increase your walking speed by 25% and make no grunts of pain while injured.
- Grants immunity to screaming.

NEW MAPS

  • Groaning Storehouse
  • Rotten Field

FEATURES

Tonics:
- Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
- There are two types of tonics that have different effects for Survivor and Killers:

Diluted Tonic:
- Survivor: Restores a health state on use.
- Killer: Increases Haste by 10% for 20 seconds.

Purified Tonic:
- Survivor: Restores a hook state on use.
- Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.

Dual Terror Radius:
- We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
- The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.

Cooperative Healing:
- Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).

Content

Red By Daylight 9.4.2 Bugfix Patch & 2v8 Event

9.4.2 | Bugfix Patch

2v8

  • The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.

NEW KILLER

The Good Guy - Innate Skills:
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.

KILLER UPDATE

The Nemesis:
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.

KILLER CLASS UPDATES

Brute - Team Skill:
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
The aura of the kicked generator will appear in yellow to the Brute.
- The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
The aura of the generator returns to red after the effect occurs.
- Cooldown for 60 seconds where break action speed bonus is not applied.

Fearmonger - Team Skill:
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- Cooldown for 60 seconds where Haste bonus is not applied.

Enforcer - Team Skill:
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.

Red By Daylight Chapter Update Hopeless Exile

The animation team is investigating how the Survivor animation would work when interacting with the Shrine of Repentance, a placeholder name for the Killer object that Survivors will use to pray and save others from Exile. 

World & Characters Art

Let’s talk Hopeless Exile. This place in between is in its early stages but based on the team’s initial proposals, it will leave you...hopeless. Right now, we’re in the research and concept phase, focusing on defining the general vision and how art will work with the plans for the gameplay. 
As for the characters, the art team is hard at work creating their final concepts for the next vote by combining the previous winning results into a couple exciting and original Survivor and Killer visual proposals. 

Perks

The Perks are in the brainstorming stage, and the team is putting together options that could work well within the narrative. After syncing with our creative director, the next step is going to be putting the ideas onto paper and doing an internal check with other designers. 
That’s it for today. Thanks for creating this Chapter with us, and we love seeing how you've already made the content your own through your art, ideas, and conversations. Keep an eye on our socials for more behind the scenes content as we continue to work on this release. 
Until the next update! 

Grimm, out

Grimms Update: The Grimoire Chapter Progress

Grimms Update

Hey there! 
With the first voting phase done, and the second phase underway, the team is hard at work on bringing The Grimoire, our first community-made Chapter, to life. 
You're an important part of this process, and we wanted to walk you through what’s been happening behind the scenes. As is expected from the development process at this stage, a lot of this is bound to change, but we still wanted to take you with us every step of the way as we iterate on the many different aspects of this Chapter. 

Gameplay 

After the votes for the Killer Power were done, our design team held a kickoff meeting with art, programming, and animation to explain the full design for the Power. Once everyone was aligned, design and programming started working on the prototype.  
Their first step was to explore how the Exile and the active Power, Ray of Retribution, would work and if they would fit within the Dead by Daylight gameplay before testing them. The internal playtest with our consultants showed encouraging results, but as expected, we were not there yet…Exile was too easy and not very rewarding, and the Ray of Retribution was too difficult and repetitive. The team went back to the drawing board to explore ways to expand and add more depth to the gameplay. And that’s where we are at today.

VFX

While design and programming are figuring out how the Ray of Retribution will work, our VFX  team has been busy researching and defining the art direction and the visual effects that would fit with our divine Killer. First on the list is the Pillars of Light, a placeholder name for one of the features of the Exile, and the team is currently testing its functionality and defining its look and feel.  
They also continue to support the prototype by creating all the visual feedback needed. 

Animation

Shrine of Secrets (refreshes Tue 17 Feb, 14:59)

Do No Harm

Orela Rose

Dark Arrogance

The Lich*

Nowhere to Hide

The Knight

Prove Thyself

Dwight Fairfield

Shrine of Secrets (refreshes Tue 10 Feb, 14:59)

Hex: Pentimento

The Artist

Mindbreaker

The Demogorgon*

Teamwork: Power of Two

Thalita Lyra

Quick Gambit

Vittorio Toscano

Red By Daylight Tournament Starts Today!

HELLO EVERYBODY!!

Today we are gonna have the first Red By Daylight Tournament!

Make sure to tune in on my channel at 6pm CST

https://twitch.tv/rubyyurei

We have 6 amazing teams playing this month’s tourney and I can’t wait for the matches!

RubyYurei - Twitch

Community update image
🦇🩸 VTuber and VSinger! - I stream twice a week ✨ Playing games, chatting, and everything else you can imagine! // [email protected] for Business Inquires

Red By Daylight Tournament Starts Today!

Shrine of Secrets (refreshes Tue 27 Jan, 14:59)

Surveillance

The Pig*

Tinkerer

The Hillbilly

Low Profile

Ada Wong*

Quick & Quiet

Meg Thomas

Shrine of Secrets (refreshes Tue 20 Jan, 14:59)

Corrective Action

Jonah Vasquez

Scourge Hook: Floods of Rage

The Onryō*

Machine Learning

The Singularity

Windows of Opportunity

Kate Denson

1 Day left for the tournament signup deadline! Make sure all your team members are in the server for the announcement we will have on the 11th!

2 Days left for the tournament signup deadline!

TEAM CAPTAINS! Make sure all your team members are in the server for the announcement we will have on the 11th!

Shrine of Secrets (refreshes Tue 13 Jan, 14:59)

Still Sight

Aestri Yazar*

Hex: Two Can Play

The Good Guy*

Human Greed

The Dark Lord*

Fixated

Nancy Wheeler*

Shrine of Secrets (refreshes Tue 6 Jan, 14:59)

Lucky Break

Yui Kimura

Soul Guard

Cheryl Mason*

Darkness Revealed

The Dredge

Forced Hesitation

The Singularity

Shrine of Secrets (refreshes Tue 30 Dec, 14:59)

Nemesis

The Oni

Unbound

The Unknown

Flashbang

Leon S. Kennedy*

Bond

Dwight Fairfield

DbD 10th Anniversary: Collector's Set Pre-Order!

Dead by Daylight’s 10th Anniversary Announcement

It’s hard to believe that Dead by Daylight is on the verge of its 10th anniversary. When the game released in 2016, nobody anticipated that it would grow into the worldwide phenomenon that it has become. We've truly cherished every minute in The Fog with our incredible team and community.

Now, on the precipice of this massive milestone, we’re thrilled to say that the best is yet to come. To kick things off, here’s a message from Senior Creative Director Dave Richard and Head of Partnerships Mat Coté, who have been with Dead by Daylight since the beginning.

We can’t wait to get the celebrations started, and if you’re interested in pre-ordering the Collector’s Set, you can do so here.

See you in The Fog, and stay tuned for more updates on Dead by Daylight’s 10 Anniversary celebration!

The Dead by Daylight team

Shrine of Secrets (refreshes Tue 23 Dec, 14:59)

Repressed Alliance

Cheryl Mason*

Save the best for last

The Shape*

Septic Touch

The Dredge

Bite the Bullet

Leon S. Kennedy*

Shrine of Secrets (refreshes Tue 16 Dec, 14:59)

Phantom Fear

The Animatronic*

Chemical Trap

Ellen Ripley*

Teamwork: Throw Down

Michonne Grimes*

Hex: Face the Darkness

The Knight

Dead by Daylight Redeemable Codes for This Month

IFLOOKSCOULDCHILL

Frosty Eyes Killer cosmetics

FINDERSCREEPERS

Elodie banner and badge

REDDIT1MIL

8-bit Crow badge

NIGHTSHIFT

Horror Attraction banner (previously available via Discord)

Shrine of Secrets (refreshes Tue 9 Dec, 14:59)

Self-Preservation

Yun-Jin Lee

Dying Light

The Shape*

Terminus

The Mastermind*

Scavenger

Gabriel Soma

DbD Patch Notes: Vampire, Wolf, Ghoul & Oni Updates

DEV NOTE: Vampire Form is slightly less oppressive in short loops where movement slowdown had less of an impact, and toning down Wolf Form’s mobility, which has been outclassing some dash Killers. On the flip side, you’ll find Bat Form easier to control in tighter spaces and can use Hellfire slightly more frequently and reach further with it. 

THE GHOUL

- When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of The Ghoul’s vault instead of at the end. 

DEV NOTE: It’s no secret that it’s been a common pain point for Survivors to be locked in place when hit with a Kagune Leap Grab-Attack across a vault. Survivors shouldn’t have to wait for The Ghoul to finish their vault before being able to move again, so we’ve removed this tech. 

THE ONI

- Hooking a Survivor now spawns more blood orbs. 

DEV NOTE: We understand that with the changes we’re making to address slugging, this will impact The Oni slightly, so we want to mitigate this. By turning hooked Survivors into a greater source of power gauge build-up, The Oni is rewarded with more quickly snowballing power by hooking. 

PERK UPDATES

  • Updated various perks. 

DEV NOTE: In addition to the general perk balance updates you can expect each release, we've also made a number of adjustments to account for the new systems coming to DbD this update, specifically relating to slugging and tunneling. 
Stay tuned on Wednesday, September 3 for the PTB Live Balance preview on Discord, where we'll dig into the details of these perk changes, and then follow that up with patch notes, where you can find the nitty-gritty numbers. 


Until next time... 
The Dead by Daylight Team

DbD Patch Notes: Clown, Unknown, Dark Lord Buffs

  • Increased how long the Afterpiece Tonic’s Hindered effect lingers after leaving smoke. 

DEV NOTE: We’ve heard your feedback that The Clown’s easier-to-activate Haste can make instigating and maintaining chases less interactive for Survivors. That, coupled with nerfs to his purple bottles has pushed players towards this frustrating tactic. To make both bottles feel like viable options without being too oppressive, we’ve adjusted the values of their most impactful qualities to strike a balance between pre-9.1.0 values and Live values. 

THE UNKNOWN

- Increased the additional time added to Weakened when injured by a UVX projectile. 
- Increased movement speed recovery after teleporting. 
- Increased camera vertical range. 
- Adjusted several add-ons. 

[p align="center"] [/p]DEV NOTE: The Unknown is largely considered to be fun to play as and against, and we want to preserve that while adapting to the current state of gameplay. We’ve buffed the UVX slightly, while also taking what we learned from The Animatronic to allow for orbitals, improving UVX aiming and making for even more fun gameplay. 
It’s also likely no surprise that Blurry Photo is the most used add-on for the Unknown, given the importance of speed recovery. To help create an opportunity for more add-on experimentation, we’ve converted a portion of this add-on into a basekit buff, while also doing a pass on other add-ons that are due for some adjustments. 

THE DARK LORD

- Vampire Form
Slightly reduced Hellfire cooldown. 
Increased total Hellfire pillars by 1. 
Reduced Hellfire charge movement speed. 
Slightly increased slowdown time after casting Hellfire. 
- Wolf Form
Increased Pounce Attack charge time. 
Increased Scent Orb spawn time. 
- Bat Form
Increased movement friction to make flying easier to control. 
- Adjusted his add-ons.

Red By Daylight: The Shape Rework & Clown Buff

  • Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed): 
    4.6m/s movement speed, 40m Terror Radius and an increased vault speed. 
    Unlocks Slaughtering Strike ability: 
    Hold the power button to charge this ability, reducing movement speed. 
    Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time. 
    If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State. 
    This ability can also be used to destroy pallets. 
    Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked. 
  • Adjusted some of the mechanics of stalking: 
    Removed the limited pool of stalk points per Survivor. 
    Reduced stalk range to 32m and removed distance modifier. 
    Moving while stalking has increased movement speed but incurs a reduced stalk rate. 
  • Reworked his add-ons.  

DEV NOTE: By moving away from linear “Evil Within” tiers, we wanted to give players more tools they can use to adapt to each Trial’s unique situations, while keeping the core of what makes him “The Shape”. 
Slaughtering Strike makes for a high-threat offensive attack, offering up an insta-down opportunity with an extended lunge that's particularly effective in loops and for ripping through pallets quickly. 
Understanding his kit has changed quite a lot, we’ve done a pass on nearly all his add-ons, reworking many of them to offer more unique effects. In particular for those who prefer his old playstyle, Fragrant Tuft of Hair will change Evil Incarnate to function like old Myers, offering an Exposed effect and no Slaughtering Strike. Stay tuned for patch notes for the full details on these changes! 

THE CLOWN

- Increased activation time of the Afterpiece Antidote.