Optimizing Trick Room Rain Teams | Pokémon VGC Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments server community dives into a deep analysis of a hybrid Trick Room and Rain team. Members discuss optimizing core synergies, replacing underperforming units like Swampert or Sinistcha, and testing alternatives like Rhyperior and Rotom to counter threats like Charizard Y. This collaborative teambuilding session highlights the strategic depth required to balance dual-mode teams in competitive VGC play.
https://pokepast.es/b6f6d1e9b5c89488
Have been using this team with both trick room and rain as options and it works fairly well but I feel like it is not optimised and would definetely need improvements, a matchup this struggles with is Zard Y if i don't manage to get up trick room. Help please 🙏
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Teambuildersssss
uhhh offensive incin
Idk I really don't like Swampert in tr mainly because of swift swim. Alright to start swamp or use it like a alt mode
don't see alot of those
I'm guessing trick room is when they bring mawile
Having 2 trick room setters seems a bit much
yeah ik catches many by surprise
picks up a lot of kos with that coverage
hmm yeah out of all sinistcha is the one i use all
trick room could also be used with swampert since i havent invested in speed
so he could be in rain/trick room
scarf rotom seems like it could fit well here instead of sinischa
let's you have another pivot so you can spam earthquake
if you use wash you have boosted hydro pumps
but heat also works for a fire resist
and a stab thunderbolt is pretty reliable for taking out Charizards from my experience of using it
yeah rotom was an option I was considering but with wash I'd have 3 water types and with ehat 2 fire types plus would he work with rain?
or lowkey tyrantrum could work in trick room
but dont know how usable he is 🤔
wouldn't rhyperior be better since it's bulkier hits harder and slower
i got distracted by the kids and lost my train of thought
ooh yeah didn't look at rhyperior
he could actually work
tending to a bit too hard trick room
but might as well try
thank you for the help regardless
2 words: araquinid entrainment. It makes Swampert Wave Crashes even stronger and makes it slow enough for trick room, araquinid can also provide support with Wide Guard which also synergizes well with earthquake
I don’t even wanna think about WB booster wave crashes
😭
wster bubble mega swampert 😱