Magestorm Druid Update: Beasts Fixed & Balance Changes
Résumé
Magestorm Hub’s Nov. 3 update fixes how Druid beasts interact with arenas, objectives, healing, and kill credit. It also rebalances Stampede, unlocks Grove at level 2, reduces the Ancient Guardian’s health and damage, and extends root immunity to make fights clearer and fairer.
Magestorm update - Tue, Nov 3, 2026
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Druid beasts fixed. A Druid's wolves, bears, stags and treants no longer bias pools or shrines, pick up orbs, count toward their team's size or take a place in a full arena, and they can't be healed or raised (the cast is refused before it costs anything). A beast standing in Valhalla no longer attacks, and when a beast kills someone with a bounty on them, or a goblin or monster, its Druid gets the credit.
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Druid balance, round 2. From your feedback: Stampede throws enemies half as far and half as high and can't be cast again for 6 seconds; Grove comes at level 2 instead of 4 (2 spell points, the level a Cleric gets Heal Other) and heals as before; the Ancient Guardian has a Druid's health (was one and a half times) and slams for 6-10 every 3 seconds (was 8-14 every 2.5); and once a Druid's root lets go, no Druid can root that target again for 6 seconds (was 4). The grove and healing effects are toned down so fights are easier to read, and Stampede's roar and the Guardian's slam are half as loud.
Full notes: magestorm.fathomthat.org/whats-new