Magestorm Update: Druid Fixes and Connection Improvements
Résumé
Magestorm Hub shares an update with clearer Druid projectile effects, streamlined status icons, quieter thorn impacts, and faster recovery from brief connection drops. Druid beasts now grant combat experience and assists, making fights and progression clearer for the community.
Magestorm update - Wed, Nov 4, 2026
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Druid impacts face the right way. Thorn Shot's and Thorn Volley's splinter bursts (and the bursts of every Druid seed that uses them: Snaring Roots, Entangling Earth, Thornstorm, Quagmire, Spore Cloud, Vine Lash, Upheaval, Briarstorm and Worldroot) were always drawn sideways. Each burst now points the way its projectile was flying - upright and compact when you watch your own thorns fly away from you, along the line of fire when you see them from the side, mirrored when they fly left. Stampede's hoof shock, Vine Lash's yank (it now pulls toward the Druid who cast it) and Briar Wall's thorn puncture also face the right way.
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One icon for Regrowth. Casting Regrowth showed two Regrowth icons in your effects list; now you see one, the same one your allies see. Other Druid spells that put two effects on you (Strangling Vines' bleed and slow, Upheaval's lift and slow) now show one row each too.
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Quieter thorn impacts. Thorn Shot, Thorn Volley, Stampede and the thorn storms used to play one impact sound per thorn, so three to five splinters stacked into one loud crack that drowned out other spells. A cast's thorns landing together now make one sound, and Thorn Volley's and Briarstorm's impacts are at half volume, Thorn Shot's at 70%.
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Fewer "Connection lost" interruptions. When your connection blips, the game now tries again within a third of a second and, if it's back quickly, keeps the screen and your mouse as they were - you only see "Reconnected." in the chat. The "Connection lost" screen now appears only if it takes more than a couple of seconds.
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Experience for fighting Druid beasts. Hitting and killing a Druid's wolf, Ancient Guardian, bear, stag or colossus now earns experience - 75% of what the same hit or kill on a bot of the Druid's level gives - and anyone who did a good share of its damage gets an assist. A Druid and its team never earn anything from their own beasts.
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Upheaval can't juggle you. Once a Druid's Upheaval or Stampede throws you into the air, no Druid can throw you up again for 6 seconds (like the 6 seconds after a Druid's root when no root can take hold), though their damage and Upheaval's slow still land. Druid bots know it too and save their throws for someone else.
Full notes: magestorm.fathomthat.org/whats-new