XBorg Unveils Esports Problems & Blockchain Plan
Résumé
XBorg announces the first reveal of its pitch, detailing core Esports problems and how blockchain can fix them. The announcement covers intermediaries capturing player payouts, broken sponsorship-dependent financing, scouting and team-integration barriers, and fan exclusion from value loops. This matters to the XBorg community because it frames our Esports 3.0 approach and roadmap to rebuild payouts, discovery, and funding.
We are starting to unveil elements of the pitch.
We are starting with the problems that we are tackling.
Problems ⬇️
1 - Esports
1/ The Esports ecosystem intermediaries take a significant portion of the players' payout. Top players only get a small portion of the money they make. However, a game is worthless without players. Why is it that the ecosystem's most important stakeholders receive the least?
2/ In Esports, getting noticed and integrating into a team is difficult. You must not only have the necessary skills but also know the right people and have a strong network. It's also difficult for teams to notice good players. Scouting players is difficult.
3/ The Esports financing model is broken, with sponsorships accounting for 80% of revenue. Esports teams are dependent on sponsors and struggle to make ends meet.
4/ Casual players, fans, and supporters, on the other hand, are barely included in the Esports value loop. Although they would like to participate financially, they can’t.
5/ These are some of Esports' most difficult challenges. We use blockchain to address these issues. A true blockchain use case to solve a broken industry.
https://twitter.com/xborg_official/status/1529370832631472134?s=20&t=oLPJP_n5AkNY4_K4qmDCMg
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At the crossroads of traditional Esports teams, crypto gaming guilds, and blockchain protocols, XBorg is an Esports 3.0 universe. We tackle some of the largest problems in Esports & gaming, with blockchain.
Let’s discuss the overarching issues in Esports🧵
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