Text Based Discord Servers
Les serveurs sont classรฉs par la plupart des utilisateurs actifs quotidiens โข Alimentรฉ par Analyse CommunityOne
Browse Text Based Discord Servers
This server is owned by Zophos LLC, a company that builds real internet infrastructure, not sideโprojects. We create platforms, systems, and tools that fix the problems everyone else ignores. Our current focus is BuyAndSell.market, a verified market for serious Discord creators, but weโre building more than just one product.
If youโre into platforms, automation, security, Stripe integrations, or just want to see what weโre building next, this is the place. We share updates, prototypes, experiments, and early features before they go public.
This is the official hub for everything Zophos builds.
or for more info visit https://zophos.org/
โ๏ธ ๐๐๐๐ฟ ๐ผ๐๐ฟ ๐๐๐พ๐๐๐๐ ๐ฟ๐ ๐๐๐๐๐๐๐๐ !
๐โโ๏ธ ๐ฟ๐๐๐๐๐ ๐๐๐
Extremely detailed personalization. 150+ role menu.
โ๏ธ ๐๐ผ๐๐๐๐ ๐พ๐๐๐๐๐๐๐๐
By Adults for Adults, completely SFW and non-dating.
๐ซถ ๐๐๐๐2๐ & ๐๐๐๐๐-๐๐๐๐
Everything is free and the team has former experience.
DM Request is a 100% SFW non-dating by adults for adults community where you can send and receive message requests. Come and introduce yourself today!
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Pokรฉmon Champions Discord players looking for serious VGC battles, stronger teams, and better ranked results will fit in here. Pokรฉmon Champions | VGC Battles & Tournaments is a competitive community built for people who want active practice, useful team advice, replay review, Regulation M-B discussion, tournament preparation, BO3 testing, and mobile support without losing focus on improvement.
The server is VGC-first. The main purpose is to help players battle more, build better teams, understand matchups, and make cleaner decisions during real games. If you are working on Trick Room, Tailwind, rain, sun, balance, bulky offense, hyper offense, speed control, priority pressure, weather cores, anti-meta ideas, or a team built around a specific Mega Evolution, you can bring it here and get practical feedback from players who are also testing the format.
This community is useful when you are close to a good team but something still feels wrong. Maybe your lead options are awkward. Maybe your matchup into Charizard sun is rough. Maybe your team folds to Trick Room, lacks speed control, struggles into bulky setup, or has a sixth slot that does not connect with the rest of the plan. The goal is not just to say whether a team is good or bad. The goal is to work out what the team is trying to do, where it breaks, and how to make it more consistent.
Players can use the server to find Pokรฉmon Champions VGC battles, organise ranked practice, test BO3 sets, ask for matchup help, share PokรฉPaste-style teams, review replays, discuss current threats, and prepare for tournaments. Replay review is especially important because it turns losses into something useful: bad positioning, wrong target choice, missed protection, weak endgame planning, unsafe lead selection, or a team structure issue that needs to be fixed before the next set.
Pokรฉmon Champions Mobile players on iOS and Android are welcome too. Mobile support matters because many players are joining the game through their phone and want a clear place to learn how VGC-style play works. New mobile players can ask about ranked battles, team roles, current formats, Regulation M-B, common archetypes, and how to start improving without being overwhelmed. Mobile is supported, but the identity stays competitive: better practice, stronger teams, cleaner games, and real improvement.
The server also gives more experienced players a place to talk through the details that decide close games. That includes EV choices, items, speed tiers, positioning, board states, lead plans, endgame routes, support Pokรฉmon, damage pressure, redirection, fake out pressure, weather control, terrain interaction, and how to adapt between games in BO3. The aim is to create useful discussion, not random noise.
This is not trying to be every Pokรฉmon topic at once. It is a focused Pokรฉmon Champions VGC Discord for players who care about battles, team building, tournaments, ranked practice, draft league discussion, Showdown testing, mobile support, replay analysis, and learning the current meta with other active players. Newer players can get help without feeling lost, while stronger players can find better practice and sharper discussion.
For longer guides and resources, the blog hub is here: http://pokemonchampionsdiscord.com/blogs/
Join if you want a competitive Pokรฉmon Champions community built around active VGC battles, team improvement, Regulation M-B preparation, tournament practice, mobile support, and players who actually want to get better.
โ๏ธ Welcome to Niveous! โ๏ธ
We are a gaming community built around connection, creativity, and shared experiences. Whether youโre here to game, meet the community, or just relax after a long day, this is a place where players can gather and grow together.
Our goal is simple: create a space where we all can enjoy ourselves, support one another, and build something lasting as a community.
๐ฎ What youโll find here
โข Variety of gaming channels for many popular games
โข A relaxed environment for conversation and hanging out
โข A community focused on long-term growth and shared experiences
๐ฅ Community Activities
โข PokรฉMonday! Weekly Pokรฉmon hangouts, battles, and themed events
โข Casual game nights and rotating community events
โข Larger seasonal tournaments and special events coming soon
Niveous started as a passion project and continues to grow with the people who join it. Every new member helps shape what the community becomes.
If youโre looking for a gaming hub where you can play, talk, and grow alongside others, youโre welcome here
Meta Bot : Rage Against the Humans is a dynamic turn-based strategy game in which players compete in an arena
{ัะฟ}~ะัะ ะบะ~{ัะฟ} โ ััะพ ะผะฝะพะณะพะณัะฐะฝะฝัะน ัะตัะฒะตั, ะพัะฝะพะฒะฝะพะน ัะตะผะฐัะธะบะพะน ะบะพัะพัะพะณะพ ัะฒะปัะตััั ัะตะบััะพะฒะฐั ัะพะปะตะฒะฐั ั ัะฝะธะบะฐะปัะฝัะผ ััะถะตัะพะผ, ะฝะฐะฟะพะปะฝะตะฝะฝัะผ ะผัะฐะบะพะผ, ัะพัะฐะปะธัะฐัะธะทะผะพะผ ะธ ะพััะฐัะฝะธะตะผ. ะะฝ ะฒะพะฑัะฐะป ะฒ ัะตะฑั ะผะฝะพะณะพ ะพัััะปะพะบ ะบ ะบัะปััััะต ะธ ะฝะต ัะพะปัะบะพ.
ะะพะถะฝะพ ะพัะผะตัะธัั ั
ะพัะพัะตะต ะดะพะฟะพะปะฝะตะฝะธะต ะฒ ะฒะธะดะต ะบััะธ ัะฐะทะปะธัะฝัั
ะผะตั
ะฐะฝะธะบ, ะบะพัะพััะต ัะฟะพัะพะฑะฝั ะฟะพะดะฐัะธัั ะะฐะผ, ะฑััั ะผะพะถะตั, ะดะฐะถะต ะฝะพะฒัะน ะพะฟัั ัะพะปะตะฟะปะตั.
ะั ะผะพะถะตัะต ะฟะพะปะพะถะธัััั ะฝะฐ ะฟะพะผะพัั ัะพ ััะพัะพะฝั ะะดะผะธะฝะฐ. ะะพััะพะผั ะ ะ ะฟะพะดะพะนะดัั ะบะฐะบ ะฝะพะฒะธัะบะฐะผ, ัะฐะบ ะธ ัะถะต ะฑัะฒะฐะปัะผ ะทะฐะฒัะตะณะดะฐัะฐัะผ ัะพะปะตะฒัั
ัะตัะฒะตัะพะฒ.
ะะดะฝะฐะบะพ, ะทะดะตัั ะฝะฐะนะดัััั ะผะตััะพ ะฝะต ัะพะปัะบะพ ัะฟัะตัะฐะผ, ะฝะพ ะธ ัะตะผ, ะบัะพ ะฟัะพััะพ ั
ะพัะตั ะพะฑััะดะธัั ะธะฝัะตัะตัะฝัะต ัะตะผั, ั
ะพัะตั ะฟะพะดะธัะบััะธัะพะฒะฐัั ะพ ะผัะทัะบะต, ะปะธัะตัะฐัััะต, ัะธะปัะผะฐั
, ะธะณัะฐั
. ะะฐัะฐัะตะปัะฝะพ ะธะณั: ัะตัะฒะตั ะฟะพะพัััะตั ะธ ะฟะพะทะฒะพะปัะตั ัะพะฑะธัะฐัััั ั ะดััะณะธะผะธ ััะฐััะฝะธะบะฐะผะธ ะดะปั ัะพะฒะผะตััะฝัั
ะธะณั.
ะะฐ ัะตัะฒะตัะต ะตััั ะผะฝะพะณะพ ัะฐะทะฒะปะตะบะฐัะตะปัะฝัั
ะบะฐะฝะฐะปะพะฒ (ะฟะพะด ะผะตะผั, ะฐััั, ะฟะพะปะตะทะฝะพััะธ ะธ ะฟั.). ะญัะพ ะทะฝะฐัะธั, ััะพ ะฒั ัะผะพะถะตัะต ะดะตะปะธัััั ะธ ะฟะพะปััะฐัั ัะฐะทะฝัะน ะบะพะฝัะตะฝั. ะ ะฐะบัะธะฒะฝัะต ััะฐััะฝะธะบะธ ะผะพะณัั ะพะฑะทะฐะฒะตััะธัั ะดะฐะถะต ะปะธัะฝัะผ ะบะฐะฝะฐะปะพะผ.
ะ ะดะฐะถะต ััะพ ะตัั ะฝะต ะฒัั! ะััะบะฐ ัะฐะบะถะต ะผะพะถะตั ะฟัะตะดะปะพะถะธัั ะะฐะผ:
โ ะะฝะพะถะตััะฒะพ ัะพะปะตะน;
โ ะะตะพะฑััะฝัะต ัะผะพะดะทะธ;
โ ะะฐะฑะฐะฒะฝัะต ะปะพะบะฐะปัะฝัะต ะผะตะผั ะฟะพ ะฒัะตะปะตะฝะฝะพะน ะััะบะธ;
โ ะกะพะฑััะฒะตะฝะฝัะน ัะปะพะฒะฐัั ัะพะปะตะฒัั
ะธ ัะตัะฒะตัะฝัั
ัะตัะผะธะฝะพะฒ;
โ ะะฒัะพััะบะธะน ะปะพั ะฒัะตะปะตะฝะฝะพะน;
โ ะกะฒะพะน ัะพััะผ ยซDur-Chanยป (ะัะพะฑะตะฝะฝะพ ัะตะบะพะผะตะฝะดัะตััั ะทะฐะณะปัะฝััั ะฒ ะะตัะพะดะธัะบั);
โ ะกะพะฑััะฒะตะฝะฝัะน ะขะะ ะกะะ ะะะ ะ!
ะกะตัะฒะตั ะััะบะฐ โ ััะพ ัะพ ะฟัะพัััะฐะฝััะฒะพ, ะณะดะต ะบะฐะถะดัะน ะผะพะถะตั ะฝะฐะนัะธ ััะพ-ัะพ ะดะปั ัะตะฑั.
ะะบัะธะฒ ั ะฝะฐั ะฝะต ััะพะปั ะฒะตะปะธะบ, ะบะฐะบ ั
ะพัะตะปะพัั ะฑั, ะฝะพ ัะตะฝะฝะพััั ัะตัะฒะตัะฐ ะพั ัะพะณะพ ะฝะต ะฟะฐะดะฐะตั. ะะปัั ะบะพ ะฒัะตะผั, ะผั ะทะฝะฐะตะผ, ััะพ ะฝะตะบะพัะพััะต ะปัะดะธ ะผะพะณัั ะธัะฟัััะฒะฐัั ะดะธัะบะพะผัะพัั ะฟัะธ ะฒะธะดะต ะฑะพะปััะพะณะพ ะบะพะปะธัะตััะฒะฐ ััะฐััะฝะธะบะพะฒ ะฒ ัะฐัะต. ะะดะฝะฐะบะพ, ะทะดะตัั ะฝะฐ ะฒะฐั ัะพัะฝะพ ะพะฑัะฐััั ะฒะฝะธะผะฐะฝะธะต! ะ ะฒั ะะะงะะ ัะผะพะถะตัะต ะฒะฝะตััะธ ัะฒะพะน ะฒะบะปะฐะด. ะั ัะตะฝะธะผ ะฒะฐัะต ะถะตะปะฐะฝะธะต ะฟะพะทะฝะฐัั ััะพ ะผะตััะพ ะธ ัะดะตะปะฐัั ะตะณะพ ะธะฝัะตัะตัะฝะตะต.
ะ ัะพะผั ะถะต, ะฑะปะฐะณะพะดะฐัั ัะฒะพะตะน ัะปะตะณะบะฐ ะทะฐะณะฐะดะพัะฝะพะน ะธ (ะฒ ั
ะพัะพัะตะผ ัะผััะปะต) ััะธะบะพะฒะฐัะพะน ะฐัะผะพััะตัะต, ะบะพัะพััั ัะพะทะดะฐัั ััะฐััะฝะธะบะธ-ะบะพัััะฐ, ะดะฐะฝะฝัะน ัะตัะฒะตั ะผะพะถะตั ััะฐัั ะฟัะพััะพ ะะฐัะธะผ ะดะพะผะพะผ, ะณะดะต ะฒัะต ะตะณะพ ะพะฑะธัะฐัะตะปะธ โ ะะฐัะธ ะดััะทัั!
ะั ะทะดะตัั ัััะฐะดะฐะตะผ ัะธะณะฝัะน ะธ ะฝะฐะผ ะฝะต ัััะดะฝะพ ะทะฐ ััะพ! ะััะปะตะดัะตะผ ัะพะปะตะฒัะต ะธะณัั (ัะตะบััะพะฒัะต, ัะปะพะฒะตัะฝัะต, ะฝะฐััะพะปัะฝัะต), ะธะณัะฐะตะผ, ัะผะพััะธะผ ะบะธะฝะพ ะธ ัะฐะผะพะฟัะพะบะฐัะธะฒะฐะตะผัั. ะ ัะตะบัะต ะผะพะถะฝะพ ัะผะตะปะพ ะฑััั ัะพะฑะพะน. ะขัั ัะตะฝัั ัะฒะพััะตััะฒะพ, ัะบัะฟะตัะธะผะตะฝัั ะธ ะฟะพะดะดะตัะถะบั. ะฃ ะฝะฐั ะฝะตัั ะฟะฐัะพัะฐ, ะทะฐัะพ ะผะฝะพะณะพ ะฒะฝัััะตะฝะฝะตะน ะผะพัะธะฒะฐัะธะธ ะธ ะธะฝัะตัะตัะฐ.
ะฃ ะฝะฐั ััะฟะปะฐั, ะดััะถะฝะฐั ะบะพะผะฟะฐะฝะธั ะฒะทัะพัะปัั ะธะณัะพะบะพะฒ ั ัะฐะทะฝัั ะฟะปะพัะฐะดะพะบ: ะฝะฐััะพะปะบะธ, ัะพััะผั, ัะณ-ัะฐัั ะธ ะดะธัะบะพัะด-ัะตัะฒะตัะฐ.
ะ ะตะณัะปััะฝัะต ะฐะบัะธะฒะฝะพััะธ:
- ะกะพะฑัะฐะฝะธั ั ะพะฑะผะตะฝะพะผ ะพะฟััะพะผ ะธ ะพะฑััะถะดะตะฝะธัะผะธ ะฟะพะปะตะทะฝัั ัะตะผ ะดะปั ะผะฐััะตัะพะฒ ะธ ะธะณัะพะบะพะฒ.
- ะะฐะทะฐ ะทะฝะฐะฝะธะน ั ะผะฐัะตัะธะฐะปะฐะผะธ ะฟะพ ะผะตั ะฐะฝะธะบะฐะผ, ัะตััะธะฝะณะฐะผ, ะณะตะนะผะดะธะทะฐะนะฝั ะธ ะพัะณะฐะฝะธะทะฐัะธะธ ะธะณั.
- ะะธะฝะพัััะธะผั ะธ ะฝะฐััะพะปัะฝัะต ะธะณัั ะฒ ัััะฝะพะน ะบะพะผะฟะฐะฝะธะธ.
โ ะัััะฟะปะตะฝะธะต ัะพะปัะบะพ ะฟะพ ะทะฐัะฒะบะต ะธะปะธ ะปะธัะฝะพะผั ะฟัะธะณะปะฐัะตะฝะธั, ััะพะฑั ัะพั ัะฐะฝะธัั ะฐัะผะพััะตัั ะดะพะฒะตัะธั.
ะัะปะธ ัะตะฑะต ะฝัะถะฝะฐ ะฟะพะดะดะตัะถะบะฐ ะธ ะฒะดะพั ะฝะพะฒะตะฝะธะต, ะดะพะฑัะพ ะฟะพะถะฐะปะพะฒะฐัั ะบ ะฝะฐัะตะผั ะบะพัััั!
1st Shock Company "Prairie Stalker" If you're looking for a group of people to play team based game with, you found it.
Jugaras Combatientes, Ejemplo 2
4ยฐ=40dmg por rondas, y una duraciรณn de 4 rondas.)
Defensa (daรฑo reducido,
Ejemplo 1
100hp 20df -30dmg=
10dmg,=90hp
Existe una regla llamada "regla de daรฑo forzado"
Funciona Haci,
Ejemplo1
10hp 100df -30dmg= 2dmg= 8hp)
Significados
Cd=enfriamiento (mientras una ABILIDAD estรฉ en enfriamiento no se puede usar)
Dmg=daรฑo (su nombre dise lo obvio)
Df=defensa (daรฑo reducido)
Supr=supresiรณn, inmovilidad y reduce el daรฑo un 23% y obtiene debilidad (resive un 20% mรกs de daรฑo)
La cantidad de supresiรณn es la duraciรณn.El efecto 2 no da defensa, realmente se reduce el daรฑo que la tropa con supresiรณn hace(aclaraciรณn, solo se puede atacar 1 vez y moverse 1 vez por turno dependiendo si hay alguna ABILIDAD o pasiva que de alguna ventaja de estas)(en las fases 2 no puede superarse el punto de fase,
Ejemplo, 1000k hp fase 2 a los 200hp
Resive 3000k de daรฑo = a 200hp restante (lo llamaremos break point)F
E
D
C
B
A1_2_3_4_5_6(movilidad y ataque son cosas equivalente a 1 turno, lo cual en 1 turno se puede 1mover 1 vez y atacar 1 vez, dependiendo de algunos factores.)(la curaciรณn no puede superar el hp mรกximo permitido)Ar=armadura
(Funciona como segundo hp pero es AR [es como una fase 2 predeterminada])
Es una cantidad de escudo que absorbe todo el daรฑo inflijido (menos daรฑos de efecto que se refieren a la hp )
En pocas palabras es barra de vida que absorbe el daรฑo, pero siendo un escudo
(Aclaraciรณn, la df no actรบa en el escudo)
Ejemplo
200hp 1AR resive 9k dmg
= -1Ar (hp completa)Osea
Ejemplo 3 -_-
1hp 50AR 0DF
-300dmg
=(Armadura rota) (Hp completa)
Ejemplo 3
200hp 20df 30ar
(Es golpeado por una abilidad inventada' "trigolpe" ((3 golpes)) 150 dmg)
-30Ar + 100 dmg - 20 df = 80dmg=>
120hp
Ejemplo 4!! UwU
100hp 20ar 30df
-15 dmg= 5 aR 100hp 30dfLa defensa no actรบa en la armadura, ya que la defensa es la resistencia del personaje, mientras que la armadura es otra cosa, (ejemplo escudo, casco o armadura literal, ya que armadura se ocuparรก como un sinรณnimo de un accesorio o etc funcionando como algo que absorbe todo el daรฑo temporalmente hasta que se acabe, mientras que la defensa es una reduce daรฑo a la hp permanente pero con un lรญmite y siempre la defensa serรก muy poca)..Cuando estรกn en fase 2, 3 ETC. Existe punto de inruptura que evita que haya daรฑo sobrante, el daรฑo siempre se detiene hasta el punto de faseLas ABILIDAD se desbloquean cuando el personaje propio de las abilidades estรก en cierta faseExiste una regla llamada regla de daรฑo forzado (100dmg vs 500df y 10hp= 5dmg min = 5hp)Empuje =emp
Defensa=df
Vida=hp
Daรฑo=dmg
Movilidad=mov
Cooldown=CD
Alcance=alc
1 cooldown= al terminar el siguiente turno, la ABILIDAD/ataque estarรก disponible.
0=en cualquier turno estarรก disponible
1=al ser ocupado en el siguiente turno no estarรก disponible
2=al ser usado en los siguientes 2 turnos no estarรก disponible
Etc
Un CD de X significa que la habilidad estarรก inactiva por X turnos (ciclo de X+1 turnos).describir todo lo sucedido con barras de vida y (##/##)Pero si es dmg dps los golpes que peguen despuรฉs que la armadura se haya roto, serรกn vรกlidos Nueva estadรญstica y Tipo
(Tipo Pesadilla:
Estadรญstica, Represiรณn,
(Cuando se juntan 5 ticks, a alguien ya reprisionado, resivira el 50% del daรฑo que resivio anteriormente, y tendrรก sangrado 10ยฐ, la forma de evitar un tick, es haciendo algo, un desafรญo, pociรณn, efecto, etc1 o 2 o 3 o 4 y 5 Siempre serรก 5 el daรฑo mรญnimo ATD (ANTI-Defensa)
Funciona para restar temporalmente (comรบnmente 1 solo turno) la defensa del oponente, si no tiene defensa,
Sudadera algo increรญble,
Si 5ATD pasan, el enemigo obtendrรก BLOOD1
Efecto acomulable, cada 5 ATD es 1blood
(1 blood- por ronda)
pero si el enemigo tiene defensa, se restarรก el ATD - DEFENSA en ese mismo impacto, ya despuรฉs depende de esos resultados Ojo, si especรญfico solo 1 de dmg en alguna abilidad, ese serรก su daรฑo si o si, (si estรก debajo de el mรญnimo o es el mรญnimo)quemaduras infernales [new stat] 1ยฐ=15dmg por 2 turnos)break point, TODAS LAS FASES TIENEN BREAKPOINTS (evitan que el daรฑo sobrante pase de la vida marca por una fase)
๐ RIFTT / ONLY FRIENDS. Um servidor pra quem curte jogar, rir, desabafar e conhecer gente nova.Seja pra call ou chat, sempre tem alguรฉm por aqui. ๐คโจ
๐งโโ๏ธ | DeadLine - MMORPG de Texto Pรณs-Apocalรญptico
' O mundo acabou.
' Em 1990, um parasita desconhecido transformou cidades inteiras em zonas de morte. Os infectados nรฃo vagam lentamente pelas ruas - eles correm, caรงam, destroem qualquer chance de sobrevivรชncia e esperanรงa.
Em DeadLine, cada decisรฃo importa:
๐ธ Crie seu prรณprio personagem.
๐ธ Construa e fortaleรงa sua base.
๐ธ Colete recursos e produza equipamentos.
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๐ธ Sistemas automatizados para uma experiรชncia fluรญda.
๐ธ Eventos frequentes e narrativa em constante evoluรงรฃo.
Aqui nรฃo existem herรณis escolhdiso.
Existe apenas vocรช, seus recursos e mais uma noite para sobreviver.
This announcement for ๏ธดใฃ๏น๐ง๏นDEADLINE๏น#50 (PRODUรรO) explains a likely delay to the server opening anโฆ
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HIII just an introvert trying to get yappers to join and be my friendss! Literally a super simple server for the girls and the gays! IF YOU know how to make discord servers aesthetic, PLEASE JOIN I need help and Iโve never done this shit before.
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Wlw friendly, super chill, basically only rules are no nsfw or gore๐