Shrinebreaker Update: Druid Trial, Controls & Warden Buffs
Resumo
Magestorm Hub shares the Shrinebreaker update, introducing a trial Druid with 30 spells and two ultimates, plus adjustable gamepad dead zones. Crowded battles get performance improvements, and Wardens gain stronger revival spells, including the level 30 Lantern Rebirth.
Shrinebreaker update - Tue, Nov 3, 2026
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The Druid (trial). A new class that holds the ground: roots that pin enemies in place, groves and a world tree that slowly mend its allies, and spirit beasts from a wolf to a towering colossus at its side - thirty spells and two ultimates, with fire as its weakness. It's a trial: try it and tell us what you think with Feedback.
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Gamepad dead zones. Settings -> Controls -> Keys and gamepad (Config -> Controls in Modern) now has sliders for the left stick, the right stick and the triggers, with a live picture of each stick - raise one if your view drifts, lower it for finer aim. Reset dead zones puts back the defaults.
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Big battles, a little lighter. In crowded fights - Galehold, the Warfront maps, a full Battlegrounds - the game now starts drawing each frame sooner on the CPU renderer and the server makes less throwaway work for every mage in view.
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A tip for smoother play. If your browser has hardware acceleration turned off, you'll get a one-time tip to turn it on, with a button to the Renderer setting. More graphics cards that the browser marks as slow now get the faster GPU renderer.
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Stronger breaths for Wardens. The Lifegiving line has three new raises - Kindled Breath (level 7), Steady Breath (13) and Deep Breath (19) - that bring a fallen ally back with 30%, 45% or 60% of their health plus some spell points and fatigue, Second Breath II and Full Breath now give 75% and 90%, and at level 30, with one more pick, Lantern Rebirth raises them whole with 2 seconds nothing can hurt them, for all of the Warden's spell points and fatigue.
Full notes: shrinebreaker.com/whats-new