Here's my team. I have questions about what moves they should have, as well as my last team slot.
- Is mega glimmora a bad 2nd mode mega? Its purpose is to help wallbreak sand and sun teams to let archaludon enter the final 2v2 with rain up.
- Pelliper needs tailwind if I go mega glimmora, might drop wide guard. For now would muddy water fit my plans better than weather ball?
- Better situational final member?
- Maushold population bomb vs beat up?
Archaludon @ Leftovers
Ability: Stamina
Level: 50
Shiny: Yes
EVs: 32 HP / 2 Def / 32 SpD
Calm Nature
- Electro Shot
- Snarl
- Aura Sphere
- Protect
Maushold-Four @ Mental Herb
Ability: Friend Guard
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Population Bomb
- Protect
- Encore
- Follow Me
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 4 HP / 30 SpD / 32 Spe
Bold Nature
- Hurricane
- Muddy Water
- Protect
- Wide Guard
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 32 HP / 2 Def / 32 Spe
Timid Nature
- Protect
- Toxic
- Leech Seed
- Sludge Bomb
Glimmora-Mega @ Glimmoranite
Ability: Adaptability
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Power Gem
- Protect
- Sludge Bomb
- Substitute
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Darkest Lariat
- Fake Out
- Parting Shot
- Flare Blitz