유니티

luckyzenith-64 OP

유니티 안개효과 만드는법

luckyzenith-64 OP

코드로 끄고 키게 만들고 싶은데..

luckyzenith-64 OP

극단으로 줄이면서 극한으로 쉬운걸로원함..

luckyzenith-64 OP

강도 어게 설정함?

luckyzenith-64 OP

RenderSettings.fog = true;이거 밑에 1줄만 더써야한다면 무슨 코드씀?

luckyzenith-64 OP

별 차이를 모르겠는데...

using UnityEngine;

public class SaveID : MonoBehaviour
{

public string id;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{

}

// Update is called once per frame
void Update()
{
    RenderSettings.fog = true;
    RenderSettings.fogMode = FogMode.Linear;
}

}

luckyzenith-64 OP

RenderSettings.fog = true;
RenderSettings.fogMode = FogMode.Linear;
RenderSettings.fogEndDistance = 10f;

이걸 끄고 키는 함수 어게만듬?

luckyzenith-64 OP

public void Loding()
{
int index = PlayerPrefs.GetInt("objectcount", 1);

for (int i = 0; i < index; i++)
{
    GameObject spawnObject = Resources.Load<GameObject>(PlayerPrefs.GetString("id"));

    Vector3 p = new Vector3(PlayerPrefs.GetFloat("x"+i), PlayerPrefs.GetFloat("y" + i), PlayerPrefs.GetFloat("z" + i));
    Vector3 s = new Vector3(PlayerPrefs.GetFloat("sx"+i), PlayerPrefs.GetFloat("sy" + i), PlayerPrefs.GetFloat("sz" + i));
    Vector3 r = new Vector3(PlayerPrefs.GetFloat("rx"+i), PlayerPrefs.GetFloat("ry" + i), PlayerPrefs.GetFloat("rz" + i));

    GameObject obj = Instantiate(spawnObject, p, Quaternion.identity);
    obj.transform.localScale = s;
    obj.transform.localRotation = r;
}

}

이거 왜 r이 안됨?

Последнее от 김구식의 AI서버

(C# )

Physics.OverlapSphere .