Magestorm Update: No Druids, Shock Ball & Fixes
Краткое содержание
Magestorm Hub’s Nov. 3 update adds a No Druids option for public and private matches, plus trial Shock Ball I and II spells for Mentalists at levels 12 and 19. It also fixes pool wall movement in several areas, making match choices clearer and exploration smoother.
Magestorm update - Tue, Nov 3, 2026
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No Druids option for your matches. Create match now has Druids: Allowed / No Druids, public or private. With No Druids, no bot in the match plays a Druid and Druid characters can't join - the match's card in the list says No Druids so you know before you try.
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Shock Ball for Mentalists (trial). Mentalists now have two lightning balls in Brilliance, like the other classes' balls - Shock Ball I at level 12 and Shock Ball II at level 19, and you know them already if your Brilliance is that far. They're on trial, so tell us what you think with Feedback.
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Pool walls fixed. Stepping off the low wall around a pool - in Roarc Catacombs and Roarc Cata 2T, the Cathedrals and Town of Sirama - no longer drops you and then lifts you back onto an invisible ledge, and walking beside a pool wall no longer has you floating at its top. Climbing out of a pool is as easy as before: you still step up onto the wall from just short of it.
Full notes: magestorm.fathomthat.org/whats-new