Re:Envision City October 15 Update: Inventory 3.0
Summary
Re:Envision City’s October 15 update brings Inventory 3.0, a searchable emote menu, improved market and club management, and optional scenario GPS. It also updates converter recycling, lab interiors, and weapon names, making core roleplay systems smoother and more immersive for the community.
📣 R:E CITY — OCTOBER 15 UPDATE
🎒 Inventory 3.0
The redesigned inventory is now loaded! Search, filters, sorting, wallet slots and item details are joined by fixes for TAB opening, false “storage unavailable” errors and the dark screen overlay. Inventory now fades when your mouse moves away and returns when you interact.
💃 New emote menu
Open with F3 or /emotemenu. Browse a searchable catalog with favorites, recent emotes, lists and personas. Existing /e commands remain, and X now stops your emote without triggering hands-up.
🏪 Markets & club ownership
Market checkout now uses the correct inventory capacity check. Club purchase/rent and management flows were connected, purchase-menu routing repaired, and business-zone editing crashes patched.
🧭 Optional scenario GPS
Find Scenario auto-route under Phone → Settings → Navigation. It’s off by default and saves per character. F6 still offers manual routing.
♻️ Converter recycling has moved
Take converters to an existing recycler: 1 converter → 8 Metal Scrap. The old /recycleconverter command has been retired.
🏭 Lab interiors
Cocaine and meth labs now use equipped GTA Biker interiors with updated interaction and worker positions.
🔫 Weapon names
Non-pistol weapon labels received new names, including Room Service 12G and Chicago Typewriter. Existing pistol names are preserved.
Please report remaining issues with reproduction steps and screenshots or clips!
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