.gg/normal Bot Update: Fixes & Gambling Changes
Summary
.gg/normal announces a major bot update covering bug fixes and feature tweaks across the economy system. Fixes include correct rob booster targeting, wallet-lock and inv crash guards, hardened wallet/bank math, and stable pet timers. Feature changes raise booster caps, adjust blackjack limits and cooldowns, fix lottery inflation, add compact lottery embeds, improve dig/fish prompts, and add feedall/waterall commands.
currency bot update
Bug fixes
,rob consuming the wrong item — ,use rob booster now correctly targets Rob Booster, not Inv Rob Booster (tier-based name matching: exact name → item_id → item_type → normalized → shortest substring)
Wallet-lock break in rob.js was reading wrong effect name → rob boosters now actually help break locks
Rob/heist boost stack cap mismatch — unified at 3 stacks (1.5x/2x/2.5x) across rob.js, use.js, and description text
,inv crash when reply fails (createMessageComponentCollector on undefined) — guarded
,daily NOT NULL crash — setWallet/setBank/addWallet hardened against NaN
,rrole create smartSend is not defined crash — inlined, plus 2-strikes retry on color/icon (one typo no longer cancels), regular unicode emojis like 🐱 🔥 ⭐ work as icons via Twemoji
Pet auto-pet timer fired unreliably (=== 0 → <= 0 at tick boundaries)
,grab saying "0 coins" when only a lottery ticket or tool drops
Feature changes
Booster hold caps raised 5 → 8 (matches the 8/day usage limit)
Blackjack: max bet 8k → 12k, cooldown 240s → 90s
All gambling outputs now say "got back X total" instead of "won Y profit"
Lottery jackpot inflation fixed — free grabbed tickets contribute the sell price (~250), not full retail (~1000), so the displayed jackpot no longer looks like "all the money combined"
New compact ,lottery embed with Your Entries / Recent Winners / Info / Back buttons; winners view shows last 4 draws with placement + ticket count (new lottery_history DB table)
Dig curses now have a 50% chance to also steal items, value scaled with the fine; cheap items (bank notes) can be taken in bulk to hit the value target
Inventory rob (,robi) can now steal multiples of cheap items — low risk targets ~1k, medium ~2.5k, high ~5k of total loot value
,dig and ,fish selection prompts now edit-in-place when the prior message is still the bottom of channel; delete+resend if users have chatted in between
New ,feedall / ,waterall commands — gated behind having any pet at level ≥ 5; feeds lowest-hunger pet first, consumes from inventory stacks
Pet strength_bonus (money boosts) decays 0.015/hr after a 12hr grace period; each ,pet interaction restores +0.01 — players regain strength by playing with their pet