DBD 9.5.0 All-Kill: Comeback Update
Join CommunitySummary
Red By Daylight: Scarlet League announces patch 9.5.0 All-Kill Comeback with a new Realm map Trickster's Delusion, a new survivor Kwon Tae-Young and her three perks, and major Killer updates for The Trickster including Style Points, speed and blade changes. This update affects gameplay, strategy, and meta for the community.
9.5.0 | All-Kill: Comeback
CONTENT
NEW MAP: TRICKSTER'S DELUSION
- The Sleepless District will be the new Realm
NEW SURVIVOR: KWON TAE-YOUNG
[p align="start"]New Survivor Perks:[/p][p align="start"]Flow State[/p]- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
You bless and cleanse Totems 8/9/10% faster.
You heal 8/9/10% faster.
You unhook Survivors 8/9/10% faster.
[p align="start"]A Place For Us[/p]- While healing another Survivor, you both gain Elusive.
- Whenever you finish healing The Obsession, you both gain Elusive for 20/25/30s.
- When the trial starts, you are less likely to be the Obsession.
[p align="start"]Five Moves Ahead[/p]- While you are in the Killer's Terror radius or chased by the Killer:
You see the Auras of the 5 closest Pallets and Windows.
After you drop a Pallet, you start moving 50% earlier.
Whenever you drop a Pallet, cooldown: 40/35/30s.
GAMEPLAY FEATURES
Killer Updates
[p align="start"]Killer Update - The Trickster[/p][p align="start"]Summary[/p]- The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back
- The Trickster goes up in Style Ranks by earning Style Points.
- Each Style Rank improves The Trickster's Blade throw rate and Locker Restocking speed.
- Main Event can now only be activated once reaching the highest Style Rank.
- Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.
[p align="start"]Basekit[/p]- The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s).
- Blade count decreased to 36 (was 44).
- Decreased Terror Radius to 24m (was 32m).
- Decreased time to enter Throw State to 0.3s (was 0.35s).
- Decreased time to exit Throw State to 1.15s (was 1.25s).
- Increased time between Blade throws to 0.33s (was 0.3s).