Patch Notes: New Prestige Menu & Fixes

Summary

Red By Daylight: Scarlet League announces a patch that reverts earlier changes, enables multiple triggers per Trial, and clarifies the last Survivor standing perk text. It adds a new prestige menu with Resident Evil prestige badges and fixes numerous issues including Trickster bugs, generator and injured aura colors, and Anti-Camp meter display to improve gameplay consistency.

You leave no Scratch Marks.
- Note: Reverted all previous changes and enabled multiple triggers per Trial. Updated text to more accurately convey previous usage of "last Survivor standing" the Perk's description.

Feature Updates

New Prestige Menu & Rewards System

[p align="start"]Resident Evil Prestige Badges have been added.[/p]- The Prestige Badges for Vittorio Toscano, Nancy Wheeler, and Dustin Henderson have had an update
- Fixed an issue where the incorrect Prestige Badges were displaying in the Reward track of some Survivors.

Bug Fixes

  • Fixed an issue where S Rank could expire during Main Event when playing as The Trickster.
  • Fixed an issue where The Trickster's Memento Blades add-on reticle did not disappear before the cooldown ends.
  • Fixed an issue where The Trickster's Trickshot combo action could be earned too easily in areas with no gaps.
  • Fixed an issue where The Trickster's reload speed time was not affected by Iron Maiden.
  • Fixed an issue where The Trickster's Chase Music would not return to default after unequipping either the Death Throes Compilation or the Edge of Revival Album add-ons.
  • Fixed an issue where generator auras were always blue when revealed by Boon: Illumination.
  • Fixed an issue where injured Survivor auras were not blue when revealed by Boon: Circle of Healing.
  • Fixed an issue where Survivors went beyond the exit threshold when crossing the threshold while being shocked by The Doctor.
  • Fixed an issue where the Anti-Camp meter appeared full when another Survivor was hooked.
  • Fixed an issue where Survivors saw red generator auras when creating a Beam of Light with a Map.

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