Scarlet League Patch: Bug Fixes & Improvements

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Summary

Red By Daylight: Scarlet League announces a hotfix addressing multiple gameplay and visual issues. Fixes include Houndmaster rubberbanding, crash after hooks, camera stuck on Twins, various visual and item interaction bugs, and a Mastermind Virulent Bound refactor to reduce desync and improve collision detection and responsiveness.

  • Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
  • Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
  • Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins.
  • Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell.
  • Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.
  • Fixed an issue where The Dark Lord's Hellfire pillar could be visually missing.
  • Fixed an issue where, as Eleven, a texture stretching issue could be seen in the left armpit area of the outfit.
  • Fixed an issue where Survivors could not remove the Reverse Bear Trap if they screamed at the end of a Jigsaw Box search.
  • Fixed an issue where The Pig's HUD prompts change when falling from a ledge while crouched.
  • Fixed an issue where some of The Dredge's Smoke is played over the Map Item light beam.
  • Fixed an issue where generators, TV auras and out of world are visible while the Onryo projects to a TV.
  • Fixed an issue where Survivors were unable to grab The Onryo's VHS Tape after crafting a Flashbang.

Characters - The Mastermind

[p align="start"]Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.[/p]- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling

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