Red By Daylight Patch Notes: Scarlet League Update
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Red By Daylight: Scarlet League announces fixes improving gameplay and stability. Survivor Bots now avoid taunting and blocking during chases, Ormond Lake Mine navigation issues are resolved, and many character-specific bugs were fixed including The Animatronic, Nemesis, Trapper, Demogorgon, Blight and others to reduce animation, hitbox, and power glitches.
- Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
- Fixed multiple navigation issues in Ormond Lake Mine.
Characters
- Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
- Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor.
- Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
- Fixed an issue where The Animatronic could display stretching issues when performing a lunge attack or passing through a security door.
- Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
- Fixed an issue where The Trapper could bypass trap placement areas by flicking.
- Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection.
- Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
- Fixed an issue where The Cannibal's power could break during state changes.
- Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
- Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
- Fixed an issue where The Demogorgon would stutter when spamming M2.
- Fixed an issue where The Demogorgon’s animation would not play properly when channeling the Abyss.
- Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori.
- Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets.
- Fixed an issue where The Blight's turn rate slows down when stunned by Head On.
- Fixed an issue where The Blight was unable to injure Survivors when performing a Lunge Attack and Rush at the same time.