Trickster Update: Throw Speed Laceration Style
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Red By Daylight: Scarlet League announces a Trickster balance patch covering Throw State speed and throw rate changes, Laceration rework, and a new Style Points system. Base Throw State moved to 3.86 m/s (was 3.68), with 3.53 m/s after 5 throws and 3.16 m/s after 10; throw rate increases 50% and 100% at milestones. Laceration meter now 6 with faster decay timing and updated visuals. Style Points and six Style Ranks E to S add combo rewards and bonuses.
- Decreased base Throw State movement speed to 3.86m/s (was 3.68m/s).
After 5 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.
After 10 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s. - Increase Blade throw rate per Blade thrown:
After 5 consecutive Blade throws, the throw rate increased by 50%.
After 10 consecutive Blade throws, the throw rate is increased by 100%.
[p align="start"]Laceration[/p]- Laceration now only counted using whole numbers (previously decayed into decimals).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Increase Laceration stack decay time to 4.4s (was 3s).
- Laceration visual feedback updated.
Now displayed on the Survivor directly, for both Survivors and Killer.
Laceration cuts removed from Survivors' user interface.
[p align="start"]Style Points[/p]- The Trickster performing combo actions generates Style Points.
A combo action is triggered when two back-to-back gameplay actions are distinct.
- The following actions generate 1 Style Point:
Hitting a Survivor with a Blade (first-hit only).
Injuring a Survivor (from Laceration or basic-attack).
Hooking a Survivor.
Basic-breaking a Downed Pallet.
Basic-breaking a Breakable Wall.
Damaging a Generator.
Snuffing a Boon Totem.
- The following actions generate 2 Style Points:
Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
Hitting a Survivor with a Blade from more than 16m away.
Interrupting a Survivor.
- The following actions generate 3 Style Points:
Hitting a Survivor with a Blade through small gaps.
[p align="start"]Style Ranks[/p]- There are 6 Style Ranks: E, D, C, B, A and S-Rank.
- Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
Higher bonuses at higher ranks.