Rain x Mega Starmie Team Breakdown

Summary

In Pokémon Champions this announcement breaks down a Rain x Mega Starmie team including Pelipper lead with Tailwind, Mega Starmie as the primary sweeper, Archaludon as a physical wall, Basculegion endgame sweeper, Oranguru support, and P. Tauros Aqua as a new anti-setup option. The post details movesets, item choices, speed EVs, and key weaknesses versus Sun cores, Incineroar, and opposing Archaludon, offering tactical insights for the community.

Original Post

https://pokepast.es/49a46a615e97b9da

Pelipper: Rain and Tailwind setter. Usually leading with Starmie. Sash almost guarantees I get off a Tailwind, Weather Ball + Hurricane for coverage. Considering putting Rain Dance on this to counter other weather setters but I'm not quite sure how to fit it in.

Archaludon: Physical wall, first line of defense after either Pelipper/Starmie go down to clean up. I feel like my set could be better but not sure how, oddly enough I feel like I never get to use my Electro Shot but I'm unsure about removing it.

Basculegion: Ideally end-game sweeper via Last Respects.

Starmie: Star of the show. I prefer Waterfall over the +5 BP from Liquidation, Starmie's usually outspeeding and that 20% flinch chance has helped numerous times. Other than Arch, everyone on the team can shield from Self-Destruct in one way or another, which is quite useful on Starmie's last turn. Speed EVs are specifically allocated to outspeed a max Speed investment Mega Charizard Y, and Waterfall still OHKOs it in sun.

Oranguru: Special wall, usually lead with him if I anticipate Pelipper/Starmie is a bad leading choice. Dual screens is still useful even without Light Clay. Instruct is an incredible pairing with Mega Starmie. Knock Off is kind of a throwaway? Probably would be more useful if there were more items. Maybe Protect should go here?

P. Tauros Aqua: Brand new to the team. Anti-Archaludon with CC, Anti-Aurora-Veil with Raging Bull, Intimidate support. Walls & 2HKOs Incineroar in Rain even after it gets Intimidated.

Things I'm struggling against:
- Sun teams, especially the Zard Y + Whimsicott core. Starmie can beat Zard Y unless Prankster Tailwind goes off, then I'm screwed.
- Incineroar, Intimidate just ruins my Starmie's fun and somehow on a team with 4 water types I'm struggling to kill it. First time playing VGC and not enjoying fighting this thing.
- Archaludon. Haven't faced one since adding Tauros to my team.

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Additionally, considering adding a Milotic to my team, I got a shiny Feebas I'm waiting on a friend to help me evolve. Not sure what I'd swap on this team with it though. Basculegion hasn't been pulling as much weight as I'd prefer, so maybe that.

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Currently in Great Ball 2, aspiring to be higher

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Oh one last note, I do not want to use Incineroar. I don't like his design, I think he's annoying, a personal preference. I just don't like him. I know this is stubborn, but I can't use something I actively dislike.

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Wow yeah Zard Y + Venusaur core is just completely destroying me. Really not sure how to handle it

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