https://pokepast.es/49a46a615e97b9da
Pelipper: Rain and Tailwind setter. Usually leading with Starmie. Sash almost guarantees I get off a Tailwind, Weather Ball + Hurricane for coverage. Considering putting Rain Dance on this to counter other weather setters but I'm not quite sure how to fit it in.
Archaludon: Physical wall, first line of defense after either Pelipper/Starmie go down to clean up. I feel like my set could be better but not sure how, oddly enough I feel like I never get to use my Electro Shot but I'm unsure about removing it.
Basculegion: Ideally end-game sweeper via Last Respects.
Starmie: Star of the show. I prefer Waterfall over the +5 BP from Liquidation, Starmie's usually outspeeding and that 20% flinch chance has helped numerous times. Other than Arch, everyone on the team can shield from Self-Destruct in one way or another, which is quite useful on Starmie's last turn. Speed EVs are specifically allocated to outspeed a max Speed investment Mega Charizard Y, and Waterfall still OHKOs it in sun.
Oranguru: Special wall, usually lead with him if I anticipate Pelipper/Starmie is a bad leading choice. Dual screens is still useful even without Light Clay. Instruct is an incredible pairing with Mega Starmie. Knock Off is kind of a throwaway? Probably would be more useful if there were more items. Maybe Protect should go here?
P. Tauros Aqua: Brand new to the team. Anti-Archaludon with CC, Anti-Aurora-Veil with Raging Bull, Intimidate support. Walls & 2HKOs Incineroar in Rain even after it gets Intimidated.
Things I'm struggling against:
- Sun teams, especially the Zard Y + Whimsicott core. Starmie can beat Zard Y unless Prankster Tailwind goes off, then I'm screwed.
- Incineroar, Intimidate just ruins my Starmie's fun and somehow on a team with 4 water types I'm struggling to kill it. First time playing VGC and not enjoying fighting this thing.
- Archaludon. Haven't faced one since adding Tauros to my team.