Rate My 1st TR Team Master Ball Climb

luckyknight-89 OP

Made it to master ball with this team! It is a lot of fun & a little cheesy 🧀🧀.

The goal is to set trick room with oranguru & then use instruct to farm flinches or double drop bombs. There is a noticeable lack of protect. My goal is to last long enough to set trick room twice with Guru. If that happens I feel I have a pretty good chance at victory.

Abundant Rock Slide > for charizard y/pelliper teams & the surprising amount of double flinches it yields with instruct.

Solar Beam > need for mega swampert. Also has come in handy against a lot of Bascu.

Body Press > even without defense EV , hits quite hard with Torkoal base defense. Has K.O. a lot of maushold & Kanga on my climb.

Non mega Gorlurk iron fist build > I like Drain punch being a 1hko bomb that restores my health bar. I ran mega for awhile in Ultra Ball and did not like it.

So my biggest question would be WHERE on this hyper offense trick room team would YOU like to see Protect?

Next question is where could I go to learn how to optimize the EV's on my specific team?

Favorite way to run the team that took me to master ball :

Oranguru / Hatterne
Mawile / Torkoal

Set trick room turn 1. Bait into attacking hatterne with DG pressure, instructed on turn 2.

Once Hatterne is k.o. bring in torkoal to consecutive instructed eruptions or mawile to cleanup. Sucker punch saved for the turn trick room ends unless needed.

Rate My 1st TR Team  Master Ball Climb

merrykitten-85
@merrykitten-85
luckyknight-89 OP

Thank you! It is my first week playing the game so a lot of the stuff is new to me. Most of my info I have from playing rom hacks 🤣 . I started with a perish trap team but built this by stealing components of opponents teams. I faced someone using instruct to double Clefable buffs and my brain said "double bombs 🤔 "

@luckyknight-89 Made it to master ball with this team! It is a lot of fun & a little cheesy 🧀🧀. The goal is to set…
plaidforest-21

You're going to see value in adding protect in your mons in higher ranks/elo especially once you need to plan positions or have to stall something out and while body press is interesting coverage I'd remove it from Torkoal since it already has solar beam or remove solar beam for protect. Overall strong team but its weakness comes from being too cheesy

@plaidforest-21 You're going to see value in adding protect in your mons in higher ranks/elo especially once you ne…
luckyknight-89 OP

Thank you for advice! I will try out protect on torkoal for body Press. The only matches it is really useful for are : ttar, kanghaskan, maushold. All other meta threats that are weak to fighting can be dealt with with earth power or eruption. I still have drain punch so can just bring Gorlurk if I think I need a fighting move. Was on a 6 game winning streak since hitting master, just hit a draw agaonst an overqwil stall team 🙁 making me miss running kingambit over mawile.

plaidforest-21

6 win streak is a strong head start for sure

luckyknight-89 OP

I can't remove all the cheese tho lol it is too fun

plaidforest-21

If you're looking to make it better you sometimes gotta play smth more predictable especially because you kinda need protect

plaidforest-21

Which you lack

@plaidforest-21 If you're looking to make it better you sometimes gotta play smth more predictable especially becau…
luckyknight-89 OP

Am definitely here to listen, want to see if I can keep climbing with this group. Anyone besides torkoal you'd most like to see Protect on?

ironpanther-10
ironpanther-10

is this your team you were talking about

@ironpanther-10 is this your team you were talking about
luckyknight-89 OP

Yessir this is the heavies squad I am trying to stick with

ironpanther-10

I'll rest for a while
I just camr home from work
I will go on my pc, copy what you sent and try to optimize, without changing the team too much

luckyknight-89 OP

Your efforts are greatly appreciated, and I am excited to learn from the process

ironpanther-10

I will @ you once I'm on pc

luckyknight-89 OP

For easier copying to edit :

Oranguru @ Mental Herb
Ability: Inner Focus
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Def / 2 Spe
Relaxed Nature
- Trick Room
- Instruct
- Psyshock
- Protect

Hatterene @ Focus Sash
Ability: Magic Bounce
Level: 50
Shiny: Yes
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Trick Room
- Dazzling Gleam
- Psychic Noise
- Mystical Fire

Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 32 HP / 11 Atk / 23 Def
Brave Nature
- Fake Out
- Darkest Lariat
- Flare Blitz
- Parting Shot

Golurk @ Expert Belt
Ability: Iron Fist
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Shadow Punch
- Drain Punch
- Headlong Rush
- Rock Slide

Torkoal @ Life Orb
Ability: Drought
Level: 50
Shiny: Yes
EVs: 32 HP / 32 SpA
Quiet Nature
- Eruption
- Solar Beam
- Earth Power
- Protect

Mawile @ Mawilite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Iron Head
- Play Rough
- Sucker Punch
- Rock Slide

ironpanther-10

i did no calcs here yet
but its a good starting point

Rate My 1st TR Team  Master Ball Climb

ironpanther-10

protect is very important on mawile and rock slide deals with pokemon like chari Y
and you really do struggle against chari Y in that team

@ironpanther-10 protect is very important on mawile and rock slide deals with pokemon like chari Y and you really d…
luckyknight-89 OP

No arguments from me! Most of my losses right now come from Charizard y teams or other trick room teams or just someone really good at predicting and nullifying my trick room set with their own.

One thing I am scared if is losing solar beam for mega swampert teams

@luckyknight-89 No arguments from me! Most of my losses right now come from Charizard y teams or other trick room t…
ironpanther-10

i got you covered

Rate My 1st TR Team  Master Ball Climb

ironpanther-10

i got rid of the ghost type thingy to add vileplume

ironpanther-10

it has very good with sun trickroom teams

luckyknight-89 OP

Love it! Another trick room team with vileplume kicked my ass yesterday

ironpanther-10

it doubles its speed with its ability, as long as sun is active
so it turns into 224 speed, meaning it outspeeds the fastest pokemon in the game (by nature) mega aerodactyl
with leafstorm it can easily ohko mega swampert
with sleep powder it can save your slow attacker for example mega mawile
After you is very cool aswell

luckyknight-89 OP

& I pretty much stopped using Gorlurk in UB#1 definitely making this change right now

ironpanther-10

After You on torkoal = instant eruption

after you on hatterne/oranguru = instant trickroom

ironpanther-10

do you know how after you exactly works?

luckyknight-89 OP

Not yet, was about to look it up

ironpanther-10

If you use it on your partner pokemon it will move right after vileplume
and bc vileplume is by nature the strongest pokemon, as long as sun is active it will pretty much go first very often
It basicially gives torkoal a 224 speed stat for this turn

luckyknight-89 OP

So basically leading drought torkoal with Vileplume you can hit eruption first as long as no priority/fake out happens

luckyknight-89 OP

Wow this is gona be a fun addition

ironpanther-10

SO you click eruption + after you on torkoal -> torkoal will move right after vileplume
same goes for negative priority moves like trickroom, its a very cool way to activate trickroom

luckyknight-89 OP

After facing a venusaur sleep powder sun team I have been meaning to look into the strat. Really appreciate the help!

ironpanther-10

Youre welcome

ironpanther-10

I'm not much of a oranguru fan and me personally i would use firagiraf instead to block any priority moves, but oranguru is fun for sure

luckyknight-89 OP

I am just enjoying the instruct engine way too much to give it up yet. Doesn't always work, but most of the time is a really fast & exciting battle

luckyknight-89 OP

I am sure at a higher ELO it will work much less than it does now. I actually ran Firagiraf for awhile with Guru before adding Hatterene instead

ironpanther-10

do you mind joining our tournament? I think you can get some important experience there

luckyknight-89 OP

Definitely interested

luckyknight-89 OP

One more question. I had mostly for firagiraf, sylveon, and some stall situations. Do you think unnecessary? It only lasts 2 turns. The one stall team I faced since adding it stalled me out regardless.

ironpanther-10

It works like this
You say their team
They see your team
BUT they do not see your Ev's so they wont be able to get th calc the damage and go for plays the usually wouldnt do or would do

Its items, abilities, moves and most recently nature

Its a best-of-3
so whoever wins 2 matches out of 3 wins

It is a really balanced and fun way to learn Pokemon and actually is the official ruleset for the really big tournaments

Rate My 1st TR Team  Master Ball Climb - Image 1
Rate My 1st TR Team  Master Ball Climb - Image 2

@luckyknight-89 One more question. I had mostly for firagiraf, sylveon, and some stall situations. Do you think unn…
ironpanther-10

sorry didnt see that

luckyknight-89 OP

They had overqwil & meowstic left, just spammed acupuncture, psych up, rest, wish. In regards to the stall team

@ironpanther-10 sorry didnt see that
luckyknight-89 OP

Snorlax @ Mental Herb
Ability: Thick Fat
Shiny: Yes
EVs: 32 Atk / 32 Def / 2 SpD
Brave Nature
- Rock Slide
- Superpower
- Crunch
- Protect

So I know I would probably need to find a place for protect. What would you think about this as a replacement for Incineroar? Extra insurance against Sun/Snow teams

@luckyknight-89 Snorlax @ Mental Herb Ability: Thick Fat Shiny: Yes EVs: 32 Atk / 32 Def / 2 SpD Brave Nature - Roc…
ironpanther-10

i would use body slam, high horsepower, curse, protect

ironpanther-10

after 1 curse body slam will turn into a actually threatening move

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