Turret Cards V2 Balance Update 0.6.94
Summary
OSP Roblox | Operation Safe Place: Tower Defense announces update 0.6.94, a balance groundwork pass for Turret Cards V2, which remains switched off for now. The team measured 196 mods across 14 turrets in over 4,500 simulated missions, tuning powerful knockback and core-shield effects while improving visual clarity and standardizing Know-how rewards.
Update 0.6.94: groundwork for Turret Cards v2 (all four places; Lobby 1271, Wastelands 1588, Athera 1445, Dungeons 804)
- Nothing changes in play today: Turret Cards v2 stays switched off. This update holds its balance pass.
- Every robot-room mod (196 mods on 14 turrets) was measured on its own, at the level where its row wakes, in over 4,500 simulated missions. Most mods add up to about 30 percent to a build's strength; the signature mods of row 5 up to about 50 percent.
- Tuned, because they measured too strong: the mods that shove foes back along the lane, and the mods that refill the core's shield (one of them made a build about 16 times stronger; it now sits with the other signature mods).
- When a row wakes in a mission, its banner speaks about your turret and the core you defend, not about a ship.
- The mods' rings, beams and frost show more clearly from a high camera.
- Know-how (earned by fielding a turret) pays the same for a minute of play in missions, Athera events and the Undercroft.
Not tested: a real phone, a controller, two players (the cards are off, so there is nothing to try yet). Not measured again yet: Echofall on NIGHTMARE with the cards on.
Thanks to our testers!