August Update: Confession Event Skyhome & New Gear

Summary

Inactive Server announces August events and content: Confession Red Rose daily claims Aug 7 to Aug 20 with duo interactions and furniture rewards; Skyhome Shop phase runs Aug 7 to Oct 23 with new Green Series formulas and vouchers; Shining Mall and Cohabitation add Nightdream furniture Aug 7; Starfire Lair weekly mission and new Acid SSR pistol core Corrode Hunt arrive, featuring stack mechanics and Execution Shot.


1. Crushing Point: From August 7 to 23:00 on August 20, you can claim Confession Red Rose and Confession Red Rose Seed every day. The first successful mutual gift exchange with a friend each day will display a duo interaction on the interface. Gift a certain number of Confession Red Roses to get furniture, Lily Basket, and other rewards.
2. Skyhome Shop: From August 7 to October 23 at 8:00 AM, a new phase of the Skyhome Shop begins. New items include Green Series Wallpaper Formulas, as well as returning Secret Garden Series Manor Decorations and Furniture. Obtaining Skyhome Vouchers will also grant Skyhome Points for this shop phase. Skyhome Vouchers do not expire and can be used in all Furniture Draw Events.
3. Shining Mall New Arrivals: At 8:00 AM on August 7, the Shining Mall will feature new furniture such as Nightdream Fluttering Butterfly and Nightdream Falling Flower Stone. The Cohabitation Shop will also add new furniture such as Nightdream Purple Hydrangea Cluster and Nightdream Lavender Cluster.

[Area Operation]

  1. New Weekly Mission [Starfire Lair] is coming! Alpha Substance is leaking from Starfire Tower, and a faint Source Resonance can be heard from within! Survivors are now being recruited to enter the lower levels of Starfire Tower and trace the source of the Source Signal!
  2. Starfire Lair will open after the weekly content refresh at 3 AM on Sunday, and Crusade Mode will become available at the same time.

[New Gear]

  1. New Acid-attribute SSR Pistol Core: Corrode Hunt. Once equipped, hitting targets with a pistol builds stacks of [Acid Penetration], increasing firearm damage with each stack. Upon reaching #f(5)6 stacks#n, you can manually activate [Execution Shot]: automatically fire 3 auto-aimed shots at the target with the highest stacks, dealing massive damage.
  2. [Acid Penetration] can stack up to 30 times. Upon reaching 6 stacks, the target's HP Recovery is reduced by 30%. At 9 Stars, critical hits have a chance to trigger additional follow-up damage; additionally, when [Execution Shot] is used, critical hits increase the damage of the next Execution Shot bullet. At 12 Stars, [Execution Shot] triggers follow-up damage and reduces the target's HP Recovery by 30%.
  3. First Armguard Weapon: Bionic Amber Armguard, is officially available! Unlocks at Combat Mastery Lv. 60. Actively deploy an Electromagnetic Force Field that creates an energy barrier, absorbing the kinetic energy of incoming bullets, negating their damage, and granting immunity to bullet-applied debuffs. Movement and firing remain unrestricted while the force field is active, allowing seamless offense and defense in every firefight!

[Manor Construction Improvements]

  1. Optimized blueprint build rules. Solo blueprints can now be built and used on double foundations.
  2. Optimized the loading process for the blueprint preview interface, adding a progress bar and an effect where blueprint structures gradually appear.
  3. Increased the maximum movement speed limit of Build Mode drones. You can adjust it in [Build] > [More Features] > [Drone Settings].
  4. Optimized the Manor Building Score interface. You can now view detailed sources of Manor Building Score.
  5. The Furniture Score of [Garden Colorful Ribbon] and [Garden Light Ribbon] has been changed to 2 points. The placement logic for [Garden Colorful Ribbon] and [Garden Light Ribbon] has been optimized, allowing these items to be placed on more roof types.
  6. Added display range adjustment options for aerial photography and photo modes, allowing Survivors to capture the entire manor when taking photos

[Other Improvements]

  1. Expanded the range of weapons with effects that can be hidden. You can now freely configure weapon effect hiding in [Settings] > [Display Settings] > [Performance].
  2. Added a UI [Screen Margin] adjustment option in [Control Settings], allowing custom adjustments for irregular-shaped screen compatibility and for Survivors who prefer buttons closer to the edge of the screen.
  3. Optimized the Gyroscope activation logic. The Gyroscope will no longer respond when the Survival Tool interface or certain half-screen interfaces are open, preventing accidental interface exits.
  4. Added support for setting the Bait button in Custom Layouts.
  5. To enable Survivors to experience the complete part-time Trait Faction earlier, the unlock level of the fourth slot of the profession part-time Trait has been reduced from Combat Level 150 to 145.
  6. The cooldown for profession reset and race conversion has been reduced to 1 hour.
  7. Fixed the issue where the delayed damage from the Serum Pioneer Trait Last Stand did not display floating damage numbers.
  8. Fixed the issue where some PvP experiences on the Level Boost server were incorrectly shard‑merged.
  9. Fixed the issue where some Modes on the Level Boost server had cross-server errors.

📌SEA & AU Server
8:00-8:30 (UTC+8) on 8/7

📌 NA Server
16:30-17:00 (UTC+8) on 8/7

The final contents will be based on the in-game released version.

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