War / PVP
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In this guide we will explain pvp and war how they work mechanics wise and what are some things you can do.
PVP
- What is reanimate mc
- How to KO or Suicide and how to execute a player
- How to Revive Players
War towny combat & Towny SiegeWar
Siege war guide link: https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-User-Guide
- How to start a siege
- How to win and fight in siege / how it works
- How to setup combat roles with towny combat
- How combat with townycombat works
How pvp works
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pvp in this server is "unique" you do not instantly die when killed you are put in a KO state similar to call of duty of battlefield 6 this means you are you cant move and need someone to revive you
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To KO a player you must "kill them" and get them down to 0 hearts then they will be put in a KO state to kill them u just have to keep hitting them and you will execute them.
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to suicide just hold control key
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to revive just hold bread on your main hand and shift while keeping eye contact with the player
Towny Combat & Siege War
Siege war guide:
🔥 SiegeWar adds a war system to Towny.
⚔️ In SiegeWar, wars are decided by Sieges:
- Each siege is a "Capture The Flag" battle, which takes place on the border of a town.
- Each siege has a maximum 7 hours of fight time, spread over the course of a weekend.
🤼 Each siege has 2 opposing teams:
- Attackers: An attacking nation + its allies.
- Defenders: A defending town + its nation + its allies.
🌍 Geopolitical Results:
- If the attackers win, they can Plunder the town.
- If the attackers win, they can Capture the town and add it to their nation.
🛡️ Assign Military Ranks
👉 Before players can participate in sieges, kings/mayors must assign military ranks.
💂 Nation Military Ranks:
- Private, Sergeant, Lieutenant, Captain, Major, Colonel: Can gain Battle Points.
- General: As above, plus can assign nation military ranks, start/abandon sieges, and plunder/capture.
💂 Town Military Ranks:
- Guard: Can gain battle points.
🔥 Start Siege
⛳ On any day, as a nation king or general, place a non-white banner in the wilderness near a town:
- This is the Siege Banner.
- This action will start a new siege at the town.
- Each nation can have a maximum of 3 offensive sieges at any one time.
💰 The nation deposits $20/plot into a War Chest:
- This money will be automatically recovered later, by the eventual winner of the siege.
🧱 Prepare for Battle
🎪 On Sturday, prepare your army and your allies (if you have any) for battle! wait for a Battle Session to begin:
- Each siege comprises 7 Battle Sessions, spread over the course of the weekend.
- Each battle session lasts 1 hour.
☢️ During each Battle Session, PVP protections are disabled in a 300 block radius around the Siege Banner (the Siege Zone).
⚔️ Fight !
⏩ Spawn to the Siege:
When a battle session starts, 2 Battle Commanders are automatically designated for each Siege, 1 for the attackers, 1 for the defenders.
To be designated a Battle Commander, a player must be a King or General, an official siege participant, in the Siege-Zone, and online.
During the battle Session, if your team's battle commander is alive and in the Siege-Zone, run /sw spawn , to teleport to them.
💯 Capture Banner:
As a Official Siege Participant (a military-ranked player on one of the teams), move close to the Siege Banner.
A Banner Capture Session will start.
If you remain close to the Siege Banner for 7 minutes, you will Capture the Banner for your team, and will be added to the Banner Control List.
Your team will automatically get 30 Battle Points each minute for each player on the Banner Control List.
If a team steals battle control from the enemy team, this is a Banner Control Reversal. The reversing team get an x3 boost to their timed-point-generation rate.
🦍 Win Battle:
When the Battle Session ends:
The team with the best Battle Points score is declared the battle-winner.
Both teams get their battle points applied to the Siege Balance.
The Siege Balance is capped on either end, at -20,000 and +20,000.
- As a soldier in the Siege-Zone, kill an enemy Official Siege Participant of military rank, for a reward of 150 Battle Points. When a player dies in a SiegeZone, their equipment does not drop, but degrades by 5%.
🏳️ Abandon attack:
As a siege attacker, place an all-white banner in the wilderness near the town to abandon the attack.
🏳️ Surrender defence:
As a siege defender, place an all-white banner in the wilderness near the town to surrender the defence.
🏆 Winning Sieges
📝 Siege Outcome:
After 7 battle sessions have occurred, the Siege Outcome is determined:
Conquest Siege:
Attacker Victory (Siege Balance above 0): Attacker gets War Chest, Attacker can Plunder and/or Invade.
Defender Victory (Siege Balance below 1): Defender gets War Chest.
Revolt Siege:
- Attacker Victory (Siege Balance above 0): Attacker can Plunder and/or (Re)Invade.
- Defender Victory (Siege Balance below 1): Occupation not re-instated.
🔥 ❌ Siege Immunity After the siege, the town receives Siege Immunity for 7 days (14 days for nation capitals). During this time the town cannot be re-attacked.
🧑🌾 ❌ Revolt Immunity After the siege, the town received Revolt Immunity for 3 days. During this time the town cannot revolt.
🎁 Plunder & Invade
💰 Plunder Town:
As king/general whose nation has won a siege, place a chest in the wilderness near the town.
This action will rob the town of $40/plot, and deposit it in the nation bank.
It is recommended that Towny be configured with Town-Bankruptcy enabled, so that plundered towns have a better survival chance after plunder.
🚩 Capture Town:
As king/general whose nation has won a siege, place a non-white banner in the wilderness near the town. This action will capture the town (unless it is a nation capital), add it to the victorious nation, and place it in an Occupied state.
The occupied town remains in the /nation and /alliance chat channels of its home nation.
The occupied town cannot remove the occupation via /n leave, but can break free via a Revolt (see next section).
🗽 Revolt
🧑🌾 As the mayor of a town which has been captured, you can escape occupation via a Revolt Siege:
Place a non-white banner outside the town.
This action will immediately remove the occupation, and will start a Revolt Siege.
If the town wins the Revolt Siege, it remains free from occupation.
If the town loses the Revolt Siege, the occupier can re-invade and/or plunder.
**for commands refer to #channel or #channel **
recomend /towny map hud
⚔️ Battle Session Times (Default Schedule)
Our server runs SiegeWar battle sessions only during the weekends to keep wars organized and fair for everyone.
All times are in UTC.
🕕 Default Battle Times:
Saturday: 18:00–20:00 UTC
Sunday: 18:00–20:00 UTC
Each battle session lasts 2 hours, and sieges can only be fought during these periods.
🛡️ Notes:
No battle sessions take place Monday–Friday.
If you plan a siege, coordinate with other nations ahead of the weekend to prepare your defenses and armies.