Excadrill VGC Team Guide: Strategies & Mega Evolution Tips
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Summary
The Pokémon Champions | VGC Battles & Tournaments server explores a unique Excadrill-focused team build for the current competitive meta. This discussion highlights the strategic trade-offs between base Excadrill and its Mega Evolution, offering advice on ground-type matchups and pivot options. It serves as a valuable resource for players looking to refine their team compositions and understand complex interactions in high-level VGC play.
https://pokepast.es/51d1db4fb0632b23
Drillrunguy team in the big mc
The world is healing
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Why do you keep making teams that can be swept by like 1-2 mons
Because
Mr drill man
And like
I theory crafted it last night i was bored
The entire team gets soloed by a chomp with earthquake next to indeedee
A fellow drill user
This is why i have my own garchomp
gets eatan alive by barbaracle 0/10 next team
Who tf
Bump
Yes
https://klipy.com/gifs/sand-worm
Bump
The big decision here is when to Mega Excadrill. Base Excadrill gets Sand Rush; Mega Excadrill gets Piercing Drill instead, so you lose the sand speed boost when you Mega. Tyranitar Mega + base Excadrill and Mega Excadrill are genuinely different game plans.
For the Ground matchup raised above, your own Garchomp isn’t a safe Earthquake switch-in. A Ground-immune pivot is the slot I’d test there—regular Intimidate Salamence is one option that also leaves both existing Mega choices available.
Keep Horn Drill if that’s the fun of the team, but don’t make it your only route through a bulky target. Piercing Drill doesn’t improve its accuracy.