Mega Metagross & Gardevoir Team Issues

steadyyellow-21 OP

PROBLEMS

  1. I struggle alot if my opponent have bascu especially on late game

  2. I have 2 psychic, 2 water and 2 fairy

  3. Milotic is gone if opponent have max spa modest rotom wash thundebolt

WHAT HAVE BEEN GOOD FOR ME

Gardevoir can survive a non boosted flash cannon from archa

Can 2 shot an opposing metagross with my stomping truntum metagross

Can deal with rain teams on early game

Can deal with staraptor teams with the lead gardevoir and milotic

Mega Metagross & Gardevoir Team Issues - Image 1
Mega Metagross & Gardevoir Team Issues - Image 2

merrykitten-85
merrykitten-85
cleverinbox-49

Why not just use mawile and gard

cleverinbox-49

Your problems would dissapear

@cleverinbox-49 Your problems would dissapear
steadyyellow-21 OP

Alr I'll try to get one

steadyyellow-21 OP

I make the team different and All I need to do is keep my talonflame alive because tailwind is so important on my team :>

Mega Metagross & Gardevoir Team Issues - Image 1
Mega Metagross & Gardevoir Team Issues - Image 2

merrykitten-85

Yeah, fair point — if Mega Meganium can fire Solar Beam freely, then I would not change Solar Beam. That slot is fine.

I’d revise the 5 changes to this:

  1. Basculegion: Choice Scarf → Mystic Water
    Scarf can lock you into awkward turns. Mystic Water keeps your damage high while letting you switch between Wave Crash, Aqua Jet, Last Respects, and Protect.
  2. Basculegion: Flip Turn → Protect
    Basculegion is too important late-game to be left exposed. Protect helps preserve it for Last Respects cleanup.
  3. Garchomp: Earthquake → Stomping Tantrum
    Earthquake is only really clean beside Talonflame. Stomping Tantrum is easier to click beside the rest of the team.
  4. Gardevoir: Aura Sphere → Psychic
    Aura Sphere overlaps with Sneasler’s Close Combat and Garchomp’s Ground pressure. Psychic gives Gardevoir stronger, more reliable STAB.
  5. Meganium: Synthesis → another coverage/support move
    Keep Solar Beam. The more questionable slot is Synthesis, because this team plays fast and may not give Meganium many safe healing turns.

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