Mega Metagross & Gardevoir Team Issues
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PROBLEMS
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I struggle alot if my opponent have bascu especially on late game
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I have 2 psychic, 2 water and 2 fairy
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Milotic is gone if opponent have max spa modest rotom wash thundebolt
WHAT HAVE BEEN GOOD FOR ME
Gardevoir can survive a non boosted flash cannon from archa
Can 2 shot an opposing metagross with my stomping truntum metagross
Can deal with rain teams on early game
Can deal with staraptor teams with the lead gardevoir and milotic


Why not just use mawile and gard
Your problems would dissapear
Alr I'll try to get one
I make the team different and All I need to do is keep my talonflame alive because tailwind is so important on my team :>


Yeah, fair point — if Mega Meganium can fire Solar Beam freely, then I would not change Solar Beam. That slot is fine.
I’d revise the 5 changes to this:
- Basculegion: Choice Scarf → Mystic Water
Scarf can lock you into awkward turns. Mystic Water keeps your damage high while letting you switch between Wave Crash, Aqua Jet, Last Respects, and Protect. - Basculegion: Flip Turn → Protect
Basculegion is too important late-game to be left exposed. Protect helps preserve it for Last Respects cleanup. - Garchomp: Earthquake → Stomping Tantrum
Earthquake is only really clean beside Talonflame. Stomping Tantrum is easier to click beside the rest of the team. - Gardevoir: Aura Sphere → Psychic
Aura Sphere overlaps with Sneasler’s Close Combat and Garchomp’s Ground pressure. Psychic gives Gardevoir stronger, more reliable STAB. - Meganium: Synthesis → another coverage/support move
Keep Solar Beam. The more questionable slot is Synthesis, because this team plays fast and may not give Meganium many safe healing turns.