How to Counter Sand Teams in Pokémon VGC | Strategy Guide
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Summary
This discussion in the Pokémon Champions | VGC Battles & Tournaments server focuses on developing effective strategies to counter common Sand team compositions. Members analyze difficult matchups involving Staraptor, Gholdengo, and Meganium, seeking advice on lead optimization and speed control. It is a vital resource for players looking to improve their competitive ranking and master complex team interactions in the current VGC meta.


I need some help because I'm just getting cooked by 1 specific team and I'm seeing it every 3 out of 5 games or something
Sand staraptor
Ttar
Gholdengo
Staraptor
sinischa
milotic
and Drill
and i just don't know how to deal with it because if i lead wrong i just lose the damn game instantly and even with good leads it feels like such a tough match up and i don't get why
Meganium can practically one shot the entire team but it feels so hard getting it in position
Staraptor is my biggest problem because i have no leads for it
Meganium is threatened by brave bird
i try leading with Meganium sinischa but if they have Gholdengo lead they threaten to one shot with make it rain and since my Meganium is slow I can't hit it before it hits me
if i lead aero i get intimidated and duel wingbeat keeps failing to one shot staraptor
If i lead gambit i risk CC
if i lead Sableye i still have the speed problem and I can't quash Gholdengo
It does not the problem comes if they lead sinischa (which has happened in 2 matches) and i usually trade basc and Sableye somehow keeps dying to shadow ball
it doesn't without at least 1 death
at least from the games i played
I'm just stumped
and pissed because i was at 12k position so close to mb2 now I'm down to 80k
on sableye?
quash is crutial speed control most games
the problem really isn't basc getting one shot by that sand team it's that it doesn't have enough damage or speed
maybe i add life orb
sounds wild that basc doesn't have enough damage
it's more like it's hard for my damage dealer to find openings to actually do the damage
the problem then is milotic
i won't have a way to deal with her because she just scalds or muddy waters my team
i just need to make openings
but i don't know how
my team is built completely around making openings so meganium can 1-2 shot the mega because it hits pretty much everything besides charizard y
actually maybe
i know right i'm surprised too by how well it works, thanks
it's just this one damn staraptor team
i clear anything else besides this one team
i've never had so much problems with staraptor until this one team
actually after a few seconds i don't think it will help much because both intimidate and i don't think ill one shot after that without mega
i think the best lead i can do is maybe life orb basc and sinischa
i need do to some calcs to see if -1 life orb can ohko
it's for opposing aerodactyl + Charizard y, a team my meganium is completely useless in
did the calcs even with life orb it just 2 shots Gholdengo without a death i can't do anything to Gholdengo
survivability is kinda a mook
i can survive hits but i lack pressure to fight back because staraptor intimidated my basculegion
maybe i add phantom force instead of last respects
LIFE ORB PHANTOM FORCE 1 SHOTS EVEN WITH -1
that might just be the tech
even if they switch into Ttar to tank in i can one shot ttar no problem
not with Pforce but like i mean after the switch
i can threaten ohko on ttar if they switch to resist phantom force
with wave crash
if i run 136 speed i out speed even the fastest ttar
not really enough room yeah
Aqua jet one shots Normal mega Charizard y and most Aerodactyl
if it's the bulky Charizard yes
If it's bulky Charizard
i out speed
if it's normal max speed Charizard
i threaten to ohko with Rain dance boosted aqua jet
No problem
thanks for being here it really helps bouncing ideas off with someone
appreciate the help
136 basc with phantom force
gotta remember to do that when I'm on break lmao
yeah lmao slow day
i lose some damage because I have to switch to a jolly nature to hit 136
but i have life orb
that should make up the difference
Made those changes plus added coba better cause i need sinischa to survive Staraptor's brave bird so it can redirect Gholdengo's shadow ball into itself and help basc get phantom force off


Phantom force also let's me lead with Aerodactyl now that i think about it
because i can tailwind and out speed both Staraptor and Gholdengo to get phantom force off
Really greatful for ya for helping me come up with this tech
got something else to do so can't test it now but I'm really excited about it
Curious to see how that goes for you!
Ive been running into so many setup/boost mons ive swapped in unaware skeledirge, and its been a decent answer. Raptors a pest atm hahah
I'm curious too
BECAUSE I CAN'T OPEN THE FUCKING GAME

I'm legit locked out
just realized i posted the wrong screenshots by accident


lmao
Yeh was wondering what phantom force you were on about👀
you know I'm considering dropping gambit for incineroar here
for the archaludon match up and kingambit while fun hasn't been the most useful mon in game to game
Incin with Fake out parting shot Close combat and flare blitz with an expert belt maybe
Incin is always strong. What about gallade? Versatile, sacred sword, good coverage
maybe, but i don't have him and i don't like how frail he is