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Metagross VGC Team Building Guide & Synergy Tips

I kinda just put together the ideas
Thing is I wanna try m metagross team so I added rain so it could survive some fires , added terrain for steel roll , sneasler for boost can't decide on 6th mon so I put a placeholder raichu .

Is this team synergy good ?
I am struggling to make it work i almost 90% of time don't use steel roll should I remove it ? And is grass rilla terrain better or inde one ? Also it's hard to get coaching on meta so should I replace move?
Any another suggestion pls

Also pls tell whom to put in 6th place


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9 messages

Hisuian Goodra VGC Team Guide | Pokémon Champions

Hisui Goodra: My favourite pokemon that I've wanted to use. Does great into the current meta, so I'm thinking a bulky offensive mon. Grassy seed lets it do more damage with body press and take less damage from Sneasler CC. Draco Meteor nukes the current dragon meta mons but since there is Floette I'm open to swaps.

Rillaboom: Obvious after grassy seed. Fake out lets goodra get damage off and the other two grass moves are standard. U-Turn lets me swap into another supporter or attacker because I didn't need HH

Floette: Mega Mon that synergises with Rillaboom. Bulky calm mind set lets me handle special hits more effectively and it helps H-Goodra out with fighting matchups.

Volcarona: Supportive set with rage powder for sneasler(not the best matchup all around💔) tailwind for extra needed speed, struggle bug for needed bulk and fiery dance because I never love reducing ur only offensive stat for quick damage. If volca stays around, then it needs to also actively contribute.

Milotic: Bulky life dew and coil set, but dragon cheer I thought was just funny cuz I can use it on goodra to bypass the spa drop on draco. Prob gonna change it but it was funny at the time.

Last slot I'm open to suggestions with! I have a bad time with trick room so if u have a suggestion I'm free.

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163 messages

Pokémon VGC Doubles Guide: Optimizing Your Team

So im not the most competitive player, i dabble in it sometimes cuz y not so i mostly play Singles and use pokemon i simply just like more than how good they are in competitive.

I just want some advice on this team like what moves to change or whatnot since i want to try out doubles but idk if this team is good for it or if its just decent for singles only.

Its fine if you ask me to swap out certain mons (except Salamence, thats my child and a mainstay no matter what)

Thanks

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151 messages

VGC Team Building: Help Optimize This Surprise Staraptor Tea

dont ask:
Staraptor @ Life Orb
Ability: Reckless
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Brave Bird
- Blaze Kick
- Protect
- Double-Edge

Bellibolt @ Air Balloon
Ability: Electromorphosis
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
Modest Nature
- Volt Switch
- Soak
- Parabolic Charge
- Protect

Slowking @ Leftovers
Ability: Regenerator
Level: 50
EVs: 32 HP / 11 Def / 23 SpD
Calm Nature
- Trick Room
- Scald
- Chilly Reception
- Protect

Rillaboom
Ability: Grassy Surge
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- Protect
- High Horsepower

Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 2 HP / 32 Def / 32 SpD
Modest Nature
- Discharge
- Overheat
- Will-O-Wisp
- Volt Switch

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Jolly Nature
- Heat Wave
- Air Slash
- Protect
- Solar Beam

150 messages

Optimize Your VGC Team: EV Spreads & Strategy Advice

This team has been doing very well for me, I just feel like I’m missing something with the EV spreads as I’m not very good at them and I want to get so much more value. Also feel free to let me know what things could be optimized in terms of move sets, and maybe using a different Pokémon for the same job.


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16 messages

Luxray VGC Team Feedback | Pokémon Champions Tournaments

https://pokepast.es/b1f9563e318be384

hi! i made this team omw to school this morning, and i found it to be nice, i really love luxray, and i wanted to use it and so i threw this team together, i have an online tournament coming up round the end of the month and just wanted to see what you guys thought about it and if anyone had any suggestions for changes!! all the ev spreads are pretty generic and if i had something specific in mind when making the spread i have said it in the description of each pokemon, i havent done many calcs either

Gardevior : this is the central mega (although dnite comes to a fair number of games too), expanding force for huge damage in psychic terrain and hypervoice for spread damage, i was worried about how garde would matchup into golisopod and gambit, and so i gave it mystical fire for some super effective damage into both, protect to just make sure i had a defensive option to either scout out scarf mons (specifically dengo) and just to improve positioning or stalling out effects

Indeedee : the obvious addition after garde, follow me support and the ability to overwrite terrains is really nice, i gave it trick room incase my opponents wanted to set trickroom or tailwind and id have an option for something else, and helping hand to boost the overall damage output coming from garde. the red card is moreso just a funny pick and also helps me disrupt my opponent by removing my opponents pokemon that are applying pressure into my mons.

Sneasler : i wanted a fast option that would work consistently against gambit (which seemed like a problem even though i had mystical fire on garde) i gave it some weird bulk because i assumed id be bringing indeedee to most games that i would bring sneasler, so sneasler would always outspeed every mon outside of tailwind and trickroom, and i thought that some extra bulk on sneasler really couldnt hurt, mega charizard y was seeming to be an annoying mon, so i added rock slide to deal with it and get some potential flinches in situations where sneasler is badly positioned / needs to be sacrificed, obviously no fakeout because of the psychic terrain from indeedee

Luxray : my first 3 mons all have a base defense stat of about 65 at MAX, so i thought that luxray's intimidate could support the team nicely here, pairing it with volt switch and looking at luxrays defensive stats made me think it could be nice as a bulky pivot, hence the investment, it still has a really respectable attack stat so i wanted to give it wild charge for some stab damage, and im kinda lost on the last 2 slots, do i run snarl / electroweb?? i gave it psychic fangs for screens and the synergy with the terrain but otherwise i really dunno, i find protect not being as valuable on luxray in my opinion, since im really just either pivoting out and i have the sitrus berry,

Dragonite : dragonite helps with matchups that garde couldnt handle, like golisopod and mega zard y, and also is just bulky and trades really well into other dragon types that are popular (specifically mence, and chomp) i gave it dragon pulse for consistent stab damage and heatwave incase im playing against zard teams and golisopod,

Kingambit : gambit rounds out the team in my opinion, a slow mon that can work inside trickroom incase i find a need to set it up, a dark type for opposing psyspam, and a steel type that rounds out my fantasy core, i was going to run the standard kowtow sucker iron head protect, but sucker wasnt gonna work in psychic terrain so i dropped it for swords dance which lets it set up comfortably with indeedee

i want to go positive during the tournament (although this is my first one) and i wanna have some fun too!!, i might run this team on ladder too so theres that

any feedback is appreciated!! teambuilding adjustments, a different ev spread, identifying difficult matchups for me, really anything works!!

6 messages

Pokémon VGC Team Building Help: Mega Sceptile & Aggron Tips

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Dragon Pulse
- Energy Ball
- Detect
- Earth Power

Manectric @ Choice Scarf
Ability: Static
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Discharge
- Flamethrower
- Volt Switch
- Thunderbolt

Aggron-Mega @ Aggronite
Ability: Filter
Level: 50
EVs: 32 HP / 2 Atk / 32 Def
- Body Press
- Heavy Slam
- Protect
- Iron Defense

Mr. Mime @ Red Card
Ability: Filter
Level: 50
EVs: 2 HP / 32 Def / 32 SpD
Careful Nature
- Fake Out
- Thunder Wave
- Quick Guard
- Wide Guard

Weavile @ Focus Sash
Ability: Pickpocket
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Psycho Cut
- Fake Out
- Protect
- Triple Axel

Aerodactyl @ Rocky Helmet
Ability: Unnerve
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Dual Wingbeat
- Rock Slide
- Protect
- Tailwind

18 messages