Re:Envision City
Re:Envision City server banner

Re:Envision City Updates & Events

Server Updates & Events

Upcoming Events

🧬 CNTR:E Hazard Pay Weekend

🧬 CNTR:E Hazard Pay Weekend

Operation CNTR:E is entering Hazard Pay mode. During this event window, mercenary contractors can earn boosted rewards from CNTR:E deployments, including increased raid payouts, vendor sale values, and XP gains. Active Contracts: 🧪 Viral ⚓ Dockyard Sweep Event Boosts: 💰 Raid Rewards: +50% 🏷️ Vendor Sell Payouts: +35% ⭐ Merc …

3 interested
🧬 CNTR:E Hazard Pay Weekend

🧬 CNTR:E Hazard Pay Weekend

Operation CNTR:E is entering Hazard Pay mode. During this event window, mercenary contractors can earn boosted rewards from CNTR:E deployments, including increased raid payouts, vendor sale values, and XP gains. Active Contracts: 🧪 Viral ⚓ Dockyard Sweep Event Boosts: 💰 Raid Rewards: +50% 🏷️ Vendor Sell Payouts: +35% ⭐ Merc …

1 interested
🧬 CNTR:E Hazard Pay Weekend

🧬 CNTR:E Hazard Pay Weekend

Operation CNTR:E is entering Hazard Pay mode. During this event window, mercenary contractors can earn boosted rewards from CNTR:E deployments, including increased raid payouts, vendor sale values, and XP gains. Active Contracts: 🧪 Viral ⚓ Dockyard Sweep Event Boosts: 💰 Raid Rewards: +50% 🏷️ Vendor Sell Payouts: +35% ⭐ Merc …

1 interested

Announcements

📣 R:E CITY — OCTOBER 15 UPDATE

🎒 Inventory 3.0
The redesigned inventory is now loaded! Search, filters, sorting, wallet slots and item details are joined by fixes for TAB opening, false “storage unavailable” errors and the dark screen overlay. Inventory now fades when your mouse moves away and returns when you interact.

💃 New emote menu
Open with F3 or /emotemenu. Browse a searchable catalog with favorites, recent emotes, lists and personas. Existing /e commands remain, and X now stops your emote without triggering hands-up.

🏪 Markets & club ownership
Market checkout now uses the correct inventory capacity check. Club purchase/rent and management flows were connected, purchase-menu routing repaired, and business-zone editing crashes patched.

🧭 Optional scenario GPS
Find Scenario auto-route under Phone → Settings → Navigation. It’s off by default and saves per character. F6 still offers manual routing.

♻️ Converter recycling has moved
Take converters to an existing recycler: 1 converter → 8 Metal Scrap. The old /recycleconverter command has been retired.

🏭 Lab interiors
Cocaine and meth labs now use equipped GTA Biker interiors with updated interaction and worker positions.

🔫 Weapon names
Non-pistol weapon labels received new names, including Room Service 12G and Chicago Typewriter. Existing pistol names are preserved.

Please report remaining issues with reproduction steps and screenshots or clips!
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No sneaky peaky freebies for you :shrug:

^

you have 10 minutes (from the ping time below)

5 reacts, and I'll drop the sneak peak of the merc cosmetics

🛠️ IN DEVELOPMENT & TESTING

Here’s what else is moving forward:

🎒 R:E Inventory 3.0
A redesigned interface with search, filters, sorting, wallet slots, item details, quantity controls, and updated storage/transfer handling. The test candidate awaits coordinated activation and gameplay checks.

🎬 R:E Story Mode — Loose Ends
Chapter 3 and Lamar’s optional Short Leash side quest are being built with new scenes, choices, checkpoints, and phone-journal updates.

🧟 Nocturne 1.0
Work has started on prop-based scavenging, wasteland-only vehicles, SalvageLock vehicle claims, and a dedicated Field Kit inventory.

🎨 Weapon & merc cosmetics
Custom weapon-skin production is underway for the main city and Op CNTR:E, alongside merc apparel designs.

🚒 Emergency department hub
Planning is complete for unified Police, Fire, EMS, and combined Fire/EMS management, including department finances, fleets, and medical-response rules.

📱 Stories remaster, STREAMR:E & CityPulse
The larger app releases are moving through deployment and verification. Existing tester and streaming restrictions remain in place.

These are development updates; public availability will depend on the remaining release and gameplay checks.

📣 R:E CITY — OCTOBER 14 UPDATE

🚗 Vehicle repossessions
Dealership staff and tow drivers can use /repo to recover overdue financed vehicles and deliver them to the repo lot through the dealership’s repossession system.

🔧 Catalytic converters
On-duty mechanics can use a consaw and third eye to remove converters from eligible stopped, empty vehicles. Use /recycleconverter to exchange one for 8 Metal Scrap. Repeat harvesting from the same vehicle is blocked.

🚛 Trucking refresh
Removed 10 housing-area or troublesome delivery stops and added five freight destinations: Grapeseed grain silos, a Paleto sawmill bay, and a west-docks truck yard.

🏍️ Hitman fixes
- Motorcycle transport now displays the body across the rear, with safer retrieval and synchronization.
- Patched errors that could interrupt contract completion after body disposal.
- Fixed stale contract displays, targeting cleanup, inventory checks, and cancellation refunds.

🕵️ Third-eye eavesdropping
Eavesdrop now appears while sneaking, crouched, or in cover, reaches 18 meters, and refreshes when your stance changes while targeting a player.

📖 R:E Stories hotfix
Deployed a repair for Stories failing to open or start. Access remains restricted while testing continues.

Please report remaining issues with reproduction steps and a screenshot or clip. Motorcycle body placement, complete Hitman contracts, and the new vehicle-work interactions especially need player feedback!
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Re:Envision City Update: Messages, Farming & More

📣 R:E CITY — RECENT UPDATE LOG

A few fixes and additions since our Halloween announcement!

📱 Messages & photo sharing
- WhatsApp is now called Messages.
- Send a gallery photo or take a new picture directly from a conversation. Preview it before sending.
- Photo messages support offline recipients, and failed sends keep your preview for retry.

🔧 Mechanic livery orders
- Patched the bug that could stop ordered liveries from reaching the mechanic’s Install Tuning list.

🚜 Farming withdrawals
- Fixed false “inventory full” errors when withdrawing farm items, including eggs.
- Added 15 missing item definitions and icons. Normal inventory limits still apply.

🕵️ Sneaking & eavesdropping
- Fixed targeting menus cancelling your crouch/sneak before Eavesdrop could start.
- While sneaking or in cover, use /eavesdrop on the player you’re looking at for targets up to 18 metres away.
- Stop with Backspace or /stopeavesdrop. Use /eavesdropstatus to troubleshoot a failed attempt.

🛠️ Development progress — not released yet
- R:E Stories: After Midnight remaster prepared with dialogue history, checkpoints, scene review, accessibility settings, and optional audio.
- STREAMR:E: Community Live update prepared with participant speech consent, playback controls, cleanup, and CityPulse linking.
- CityPulse: Update prepared with business permissions, event-saving improvements, and authorized business insights.
- Re:Immerse Entertainment HQ: Building assets, company exhibits, and water prototypes continue through development and review.

Please report issues with what happened, how to repeat it, and a screenshot or clip when possible.
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Re:Envision City Halloween: The Veil Event

🎃 R:E CITY HALLOWEEN — THE VEIL 🎃

The veil is thinning over R:E City. Explore haunted graveyards, spot alien patrols on Mount Chiliad, encounter possessed wildlife, and join the costume crowds roaming the streets!

🕯️ Hunt jack-o’-lanterns

Find lanterns around the map and press E to collect transformation candy:

  • Brain Bites — become a zombie.
  • Moonfang Chew — become a giant coyote werewolf.
  • Ghost Taffy — take on a translucent ghost form.
  • Cosmic Gummy — transform into an alien.
    Forms last five minutes. Use /hwreturn to return early. Weapons and vehicles are unavailable while transformed.
    Lanterns also have a rare chance to award one bonus Mythex alongside your candy. Halloween weather brings more lanterns, busier creature encounters and better bonus-drop odds!

🚗 LIMITED-TIME CLAIMS • PERMANENT LIVERY UNLOCKS

Our Halloween collection features three custom illustrated vehicle skins:

  • Midnight Requiem — Dundreary Hades (gbhades)
  • Harvest Reaper — Karin Mojave (gbmojave)
  • Moonlit Hex — Grotti Zero (gbzero)
    Use /halloweenskins while the Halloween event is active to claim all three free, permanently unlocking them for your current character. Everyone can claim them—even before owning the vehicles!
    Claim before November 1, 2026 at 12:00 a.m. Eastern—the end of Halloween night, October 31.
    Once claimed, the skins remain yours after Halloween. Drive your owned matching vehicle and use /cosmetics to apply its skin. Check your unlocks with /halloweenskins status.
    Bring your friends, hunt the lanterns, and claim your Halloween collection before the window closes! 🎃
    || :pandihappy: ||

You make the next call! :dancingdead:

Post the next activity you'd like to see in R:E City!
React to other citizens ideas that you like as well!

❗re-city-next

|| :pandihappy: ||

Re:Envision City October 4 Development Update

🛠️ R:E City Development Update — October 4

Today we worked across the economy, Halloween event, cosmetics, city branding, and more:

💵 Physical money: Built weightless Cash and Dirty Money items with dedicated inventory slots and synced balances. Updated payouts, transfers, storage, and laundering, with full-value conversion of old marked bills. Installed and tested; activation requires a full server restart.

📱 HUD & R:E menu: Added Dirty Money to the menu. Cash and Dirty Money share the smaller boxes, with Bank in the larger box. /dirtymoney shows a brief balance popup, then fades. Display changes are installed and reloaded.

🎃 Halloween: Expanded cemetery encounters, added nine undead model choices, and improved spawning, terrain placement, transformation smoke, and reload cleanup. Adjusted the giant coyote’s ground contact. Updates are active; gameplay checks continue. NPC resurrection and its spooky smoke effect are being fixed.

🚗 Vehicle cosmetics: Fixed and tested access to our custom livery previews—confirmed working! Supporter Subscriber livery rewards are also in planning.

🏙️ City branding: Installed 45 additional R:E texture replacements across arena banners and diner signage. Resource reloads and in-game checks are still pending.

🌾Farming — underway: Working on individually purchasable vanilla farm plots, with nearby NPC sellers and clearer plot names while preserving existing ownership.

🏢 Clubs — underway: Adding permanent VIP access and ejection protection for current owners, plus free admission for police, sheriffs, park rangers, EMS, and firefighters.

🎵 Peasants & Paladins — staged: Reduced the travel-music boundary by 100 meters and added Azulea session/instance checks to stop music spilling into the mainland. Testing and activation are pending.

Thanks for helping us test and reporting issues as we keep building R:E City!
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Currently offering Sign-on Bonuses! :moneysign:

for all players who join any of the following:

  • Police
  • Sheriff
  • EMS
  • Firefighter
  • Real Estate Agent
  • Lawyer
  • City Official

Additionally, a higher Sign-on bonus for those that manage any of these departments

  • Sheriff (Need 2)
  • EMS
  • Real Estate
  • Judge (Need 2)
    including anyone who runs for the following:
  • Mayor
  • County Executive
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Re:Envision City Halloween Event Playtest

🎃 Help us test our upcoming Halloween event!

Our Halloween event officially starts soon! For now, we’re running a playtest in R:E City to check the features and catch bugs before launch.

Search jack-o’-lanterns with E for candy that transforms you into a zombie, ghost, alien or “werewolf" (large coyote). There’s also a rare chance to find one bonus Mythex!

Explore graveyard zombies, Chiliad alien patrols, street cosplayers and possessed wildlife. Halloween weather boosts creature activity, lantern availability and rare-drop odds.

Forms last five minutes, or use /hwreturn to return early. Wait 60 seconds before transforming again.

Player test checklist

[ ] Collect candy; check that cancelling a lantern search gives no reward.

[ ] Try all four forms: check animation, matching smoke, ghost transparency and giant coyote size.

[ ] Test with a friend—both players should see the correct transformation.

[ ] Test /hwreturn and expiry. Check restored appearance, inventory and controls.

[ ] Watch graveyard NPCs become infected, stumble, die and rise with green/red smoke.

[ ] Find Chiliad aliens, friendly cosplayers and possessed animals. Report stuck, floating or duplicated NPCs.

[ ] Compare normal and Halloween weather for extra lanterns and creature activity.

[ ] If you receive Mythex, confirm exactly one bonus item alongside your candy.

Report bugs with your location, form, weather and steps to reproduce. Screenshots or clips help us prepare for the official launch!
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NEW EVENT... AGAIN! :event_live:

https://discord.com/events/1375875640246669322/1554336260712169513
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NEW EVENT! 🏎️🏁

https://discord.com/events/1375875640246669322/1554327265603620984
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Re:Envision City Test Checklist 3/3

🛠️ R:E CITY — TEST IT, REPORT IT 3/3

Checks for EVERY applicable system

🎮 Controls & menus

☐ Test keyboard/mouse AND controller; swap testers.
☐ Navigate, confirm and cancel at each meaningful step.
☐ Open/close each UI 20 times; switch between phone, inventory, pause, targeting and activities.
☐ No trapped cursor, swallowed controls, invisible menus or lingering audio.

👥 Multiplayer & recovery

☐ Repeat an interaction quickly with two players.
☐ Include an owner/authorized role and an unauthorized character.
☐ Disconnect/reconnect and swap characters during activity.
☐ Check separate instances and what happens when the player controlling an entity leaves.
☐ No duplicate rewards, leaked character state or orphaned peds, vehicles, props and blips.

🔧 Staff/engineering checks

☐ Coordinate resource, dependency and full-server restarts.
☐ Recheck targets, commands, saved progress and cleanup.
☐ Exercise invalid requests, interrupted rewards and database/dependency failures in a controlled test setup.
☐ Record idle/active FPS and resource usage, server timing, network traffic, UI memory and entity counts.
☐ Repeat with larger groups as available: 1, 10, 20, 32, 48 and 64+. Untested sizes stay untested.

📝 Report format System: Result: PASS / FAIL / NOT TESTED Time + timezone: Keyboard or controller: Role + number of players: Steps: Expected → actual: Clip/screenshot/error: Remove private information.

Known baseline gaps: some demo music lacks audio; USB/poster actions and descriptive Stories rewards include existing placeholders. Flag these separately.
Mark PASS only after actually testing. “It opened once” is a promising first date, not a production sign-off.

Re:Envision City Gameplay Checklist 2/3

🎮 R:E CITY — GAMEPLAY CHECKLIST 2/3

Businesses, missions & rewards

🏪 Business competition

☐ Open Business Center and CityPulse market views as an owner and nonowner.
☐ Start an allowed campaign; try again during cooldown.
☐ Run two businesses together. Permissions, cooldowns and business data stay separate; no unexpected charges.

📦 Quests

☐ Complete delivery, recovery, illicit and scouting quests.
☐ Test shared/public missions with two players.
☐ Cancel or disconnect mid-mission. Objectives agree, rewards happen once and mission leftovers disappear.

👂 Eavesdropping

☐ Use two speakers and a listener.
☐ Enter/leave cover and range; test detection, timeout and cancellation.
☐ Change instances. Normal voice returns afterward; private calls/radio stay private.

⚔️ Sabers

☐ Test supported owned and temporary nightsticks.
☐ Change color/transparency; switch weapons immediately.
☐ Move players into/out of range, die and reconnect.
☐ Preferences, weapon details and effects remain correct. No haunted lightsabers.

🚨 Crisis + crime — staff-led

☐ Run a store/bank scenario with police and two potential collectors.
☐ Test escape/cancel, then separate crisis and zombie/outbreak activity.
☐ Correct objectives/timers, one intended payout and clean entity/loot recovery.

🏆 Recognition + weapon finishes — staff-led

☐ Visit all four rewards sections.
☐ Test daily eligibility, wheel/reconnect, referrals, achievements, event check-ins and role/member packs.
☐ Check cosmetic garage/wardrobe access and all seven weapon finishes.
☐ Eligible players receive the correct reward once; unauthorized claims fail; interrupted claims recover safely.

🌆 Connected activities

☐ Open CityPulse/Companion views; start/end CNTR:E and Hyper:Lane.
☐ Staff coordinate Companion backend check-ins.
☐ Activities stay separate—no overwritten missions or unrelated XP.

Re:Envision City Consolidation Test Night

🧪 R:E CITY — CONSOLIDATION TEST NIGHT 1/3

Phone, music & everyday interactions

All 12 consolidation families are deployed, with 15 fewer resource folders. Now we need actual gameplay testing before calling everything finished.
Bring a friend, a keyboard or controller, and your talent for finding bugs immediately after someone says “that should work.”

📱 R:E Chat

☐ Open/read channels; check identity and access.
☐ With staff approval, send/edit/delete messages in designated test channels.
☐ Test two users, notifications, images and the held-phone display.
☐ Switch characters during a pending request. No duplicate notifications, crossed identities or stuck controls.

📖 Stories

☐ Play After Midnight: different choices, save/reload, restart a route and finish an ending.
☐ Switch characters and jump between Stories and Chat.
☐ Progress stays with the correct character; unlocks persist; controls recover when closing.

🎸 Guitar + music

☐ Play all five guitar tracks; toggle and cancel.
☐ Have two players perform while moving into/out of hearing range.
☐ Test portable and vehicle music alongside guitar.
☐ Enter a vehicle, die and reconnect. No doubled audio or abandoned props.

🎟️ Business items

☐ Test VIP packs, assigning blank wristbands and a full inventory.
☐ Try vape, speaker, stage props, tire, USB and poster interactions.
☐ Cancel/reconnect. No lost or duplicated items; targets and props clean up.

🔎 Metal detectors

☐ Walk both ways through all three fixed scanners, with/without contraband.
☐ Wand-scan another player; cancel and move away.
☐ Correct results, private feedback and no scanning across separate instances.

Re:Envision City Ambassador Recruitment

📣 R:E CITY COMMUNITY AMBASSADORS WANTED

Re:Envision City is growing, and we’re looking for Community Ambassadors to help us bring the right people into the city.

This isn’t about spamming Discord links everywhere you can find. We want people who genuinely enjoy R:E City, understand what makes us different, and want to help build a stronger community around it.

🌐 What does a Community Ambassador do?

Help introduce new players to R:E City, represent the community positively, share our content and events, and help new arrivals find their footing once they get here.

Whether you’re active on Discord, TikTok, YouTube, Reddit, FiveM communities, or simply have a group of friends looking for a new city — there’s room for you.

🎁 What’s in it for you?

Ambassadors will have opportunities to earn:

⭐ Exclusive Discord recognition
🎮 In-game Ambassador perks
🏆 Milestone rewards as you grow
💰 Special bonuses and community incentives
🔓 Future Ambassador progression and unlocks
👀 Early access to select R:E content and testing opportunities

We’re also developing a dedicated R:E City Ambassador Program that will eventually track referrals, progression, milestones, and the players you help bring into the community.

And we care about quality over raw invite numbers. Bringing in someone who actually plays, gets involved, and becomes part of the community means far more than dropping a hundred random invites.

💙 Help us build the city we want to play in.

R:E City is built around custom experiences like Operation CNTR:E, Peasants & Paladins, Street:Breakers, Fateful Knights, CityPulse, and much more still to come.

If you believe in what we’re building and want to help us grow it:

Open a request/ticket and tell us you’re interested in becoming a Community Ambassador.

A Greater Tomorrow, Together.
Re:Envision City
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Today's Updates/Changelog

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Peasants & Paladins Azulea v1 RC1 Testing

⚔️ PEASANTS & PALADINS: AZULEA — v1 RC1 TESTING BEGINS!

The first v1 Release Candidate for Peasants & Paladins is officially ready for player testing!

Azulea’s complete base-game foundation is now playable, including:

🏰 Persistent Campaign characters
⚔️ Solo and cooperative turn-based combat
📜 Main quests and ambient encounters
🛡️ Knight, Ranger, Rogue, Cleric, and Sorcerer Guilds
⭐ Level 1–20 progression and Tier V capstones
👥 Campaign parties, friends, Clans, and Party HUD
🎒 Campaign inventory, equipment, shops, and currency
🧭 Adventure Journal and objective-direction guidance
🎵 Location-aware exploration and battle music
💀 Victory, defeat, revival, and recovery systems

🧪 We Need Testers!

Open "/ppmenu", create or select a Campaign character, and explore Azulea. Please test both solo and with a party whenever possible.

Pay special attention to:

  • Enemies spawning correctly without duplicates
  • Every party member seeing the same enemies
  • Combat turns, damage, victory, defeat, and revival
  • Quest and guild progress saving correctly
  • Party invitations, friend requests, and the Party HUD
  • Inventory, shops, rewards, music, and objective markers
  • Reconnecting or restarting without losing progress
  • Leaving Azulea and returning safely to R:E City

🐛 Reporting Problems

When reporting a bug, please include:

  • What you were doing
  • Whether you were solo or in a party
  • Your party size
  • What happened versus what should have happened
  • Steps that make the problem happen again
  • Any screenshots, videos, or F8 errors

This is a Release Candidate, so finding problems is part of the mission. Confirmed issues will become focused RC hotfixes before the final v1 release.

Multiclassing, Mastery Classes, Legendary/Mythic Classes, and additional story content will begin after the base game is stable.

Thank you for helping us bring Azulea to life. Your testing directly shapes the final release! ⚔️
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R:E Playcade v1 RC Live | Re:Envision City

🎮 R:E PLAYCADE v1 IS READY!

After months of development, expansion, artwork, balancing, and optimization, R:E Playcade has officially reached its first v1.0.0 Release Candidate!

This build includes:

⚔️ Street:Breakers

  • A complete 10-stage campaign
  • Four playable fighters: Alexander, Fae, Lok’nir, and Fang
  • Solo and 1–4 player co-op
  • Controller compatibility
  • Karn and Iron Warden boss encounters
  • Campaign, New Game+, and Endless District
  • Multiple difficulties and gameplay mutators
  • Objectives, champions, breakables, weapons, and food pickups
  • Persistent mastery, tickets, challenges, records, and planned cosmetics
  • Full custom artwork and soundtrack
  • A redesigned interface that keeps information outside the gameplay area

🧪 WE NEED PLAYER TESTERS!

Please help us test:

  • Solo and 2–4 player Street:Breakers sessions
  • Co-op responsiveness and synchronization
  • Joining games already in progress
  • Spectator mode
  • Keyboard and controller support
  • The $1 Continue system
  • Progression, tickets, mastery, challenges, and saved records
  • UI scaling and gameplay visibility
  • Boss fights, Endless District, New Game+, and mutators

⚠️ CURRENT KNOWN ISSUE

During co-op, attacks still deal damage correctly, but some attack animations may not appear. Walking, jumping, and dodging animations are working. This issue is already logged for the first RC hotfix.

Please report every bug with:

  • Player count
  • Host or remote-player status
  • Game, mode, fighter, and stage
  • Keyboard or controller
  • What happened
  • Steps to reproduce it
  • Screenshots, video, and any F8 errors

Player reports will be used to create focused hotfixes before the final v1.0.0 release.
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https://www.reddit.com/r/ReEnvisionEnt/comments/1w7bad7/reenvision_city/

ReEnvision City

RP - Lite Gameplay - Heavy World - Dynamic Featured Content: Operation CNTR:E | Single-life Extraction Shooter with PVPVE Raids and PVE Infiltration…

Reddit

https://www.reddit.com/r/ReEnvisionEnt/comments/1w7bad7/reen

New Heists 💰

Money Truck Robbery - Difficulty | Easy

  • Locate the Armored Truck leaving their site at Maze Bank and take their cargo

Fleeca Bank Robbery - Difficulty | Medium

  • Break into the Bank Vault, grab the cash, and get out!

Paleto Bank Robbery - Difficulty | Hard

  • Break into the Bank Vault, grab all assets, escape, sell the high-value assets to the buyer, profit

Pacific Standard Bank Robbery - Difficulty | Very Hard

  • Coming Soon™!
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