Hey guys! I'm building a factions/soup PvP server that plays like the genre did in its best years, running on modern 1.21 so it's actually stable. Still in development, no launch date yet, but I am posting this to start building a community around it early rather than dropping it finished with no input from anyone. Here's what's built so far:
World stripped back to the classic mob roster. No Ender Dragon, no post-2016 mobs (Phantoms, Drowned, Pillagers, Wardens, etc.), no Nether Update additions (Piglins, Hoglins, Zoglins). Just Zombies, Skeletons, Creepers, Endermen, and the rest of the pre-1.9 lineup.
Full loot PvP. Die, drop your gear - no keep-inventory safety net.
Death-loot lock. The killer gets first pick of the loot for a few seconds before anyone else can touch it, so kills can't get vultured by bystanders teleporting in.
Mob head economy. Killed mobs have a chance to drop a sellable head on top of normal drops - a second income stream beyond mining/farming.
Buyable ability heads. A tier of purchasable mob heads that grant a permanent effect while worn as a helmet (permanent Fire Resistance, Night Vision, Haste, etc.) - expensive, and lootable off your corpse if you die wearing one.
Custom bounty system. /bounty set puts a real cash bounty on a player, broadcasts it server-wide, and pays out automatically on a valid PvP kill - complete with a dropped "WANTED" note naming the victim, the killer, and the payout.
MUCH MORE TO COME! (Can't say all of it, but it'll be awesome!)
Whether you're a veteran of the old HCF/factions era or you've never played one and want to see what the hype was about, come check out the Discord. It's where updates, testing, and feedback on what to build next are happening.
Above, I've linked my YouTube channel if you'd like to check out some of the content I've made around it already.
Thanks,
Twzst
Discord sent us an expired image link.