Mega Charizard Y Sun Team Feedback

Summary

In the Pokémon Champions | VGC Battles & Tournaments server, members discuss optimizing a powerful Mega Charizard Y sun team. The strategy highlights key synergies, including Venusaur for sleep support, Incineroar for pivoting, and coverage options like Scorching Sands. This discussion provides valuable insights for trainers looking to refine their competitive VGC lineups and master weather-based team building.

amberflame-73 OP

Aside from Charizard, Venusaur is the Leaf Green to his Fire Red. Sleep Powdering threats, sustaining with some sunny Synthesis, and it's an extra Solar Beam if I get the opportunity. Tools like Sylveon are there for Fairy coverage, whether it be single target or both, Garchomp/Gallade are around to be some extra physical precision with double STAB movelists plus Garchomp's Rock Slide incase I need it to blow through flyers who don't respect Equake, and Gallade has X-Scissor to lean into Sharpness and for him to have an advantage over his psychic affiliates. Finally, Incineroar is around as a physical support with Fake Out on his 1st turn, and Parting Shot incase I need a debuff means to bring back Charizard Y to reset the Weather Machine. I feel like I've got it figured out. I just request further refinement and feedback.

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swiftnectar-35

Honestly yeah i think you do have it figured out lol, the one tiny change i would suggest is swapping flamethrower for a coverage move like scorching sands since you're going to be doing so much damage with in-sun heat wave + partner attack that single target fire damage won't be necessary, but even that's a nitpick, the team looks incredible!

amberflame-73 OP

Yeah, that sounds good. I did have Flamethrower for when I only need to concentrate on a single enemy, and I don't want to bet on 90 accuracy.

But I'll take that adjustment. Thanks.

swiftnectar-35

np :]

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