Mega Swampert Rain Team Guide | Pokémon VGC Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments community dives into a deep strategy discussion regarding a Mega Swampert rain team. Members analyze optimal IV spreads for Archaludon, discuss the utility of High Horsepower versus Earthquake in doubles, and evaluate defensive builds for support Pokémon like Grimmsnarl. This collaborative breakdown provides essential insights for players looking to refine their competitive rain team compositions.
Any advice is most welcomed! Especially on IV spread. Thinking of running a bulkier pelliper or floette, and a bit unsure on Archaludon's spread as well
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pretty straight forwards. Use Highhorse Power
Over earthquake?
Or ice punch
yes, earthquake turns into a 75bp move in doubles
But hits both targets
yeaa, but it can also hit your Archaludon for example. I know you can protect that turn, but that forces you to play in a awkward position, that you cant afford to be in sometimes
Fair enough
the rest looks fine, only things i PREFER (not always better) is calm mind floette and spirit break grims
but i guess you are putting more bulk into grim
ah yes you are
i didnt see the ev spreads
Yeahhh, bulky grimsnarl
is it surviving something specific with those spreads?
I have
Done absolutely no maths
nice
I also haven't played this team yet
you could try to make it survive a iron head from mega metagross behind reflect
maybe it already does
let me check
as long as reflect is up it survives one iron head
what else could we calc for
make it rain
grims surviving
as long as he didnt click nasty plot
With light screen?
i would use 112 speed on archaludon
yes
Okay
I assume I probably should take that out of hp
Unless full spa is overkill
Changing the nature to timid by itself would increase it to 115 too
i mean hes no real threat to archaludon himself, but youd outspeed him and any other pokemon as long as tailwind is active if you run a 112 speed archaludon
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Nice
So this?
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Or do you have any advice for archaludon's bulk as well?
Also tempted to make floette more bulky, with less speed
Although maybe less spa is better since she does already deal a ton of damage
yes
i think special bulk is nice for achaludon
but let me check
252 Atk Life Orb Garchomp Stomping Tantrum vs. 148 HP / 0 Def Archaludon: 135-164 (73.3 - 89.1%) -- guaranteed 2HKO
you just survive one stomping tantrum from the most used garchomp set
but you might get hit with something else afterwards
so be careful when you play against garchomp and you have archaludon on the field
Oof
But I do survive it
So thats smth