Mega Swampert Rain Team Guide | Pokémon VGC Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments community discusses optimizing a Mega Swampert rain team. This thread provides expert advice on fine-tuning IV spreads for Archaludon, balancing bulk versus speed for Floette, and selecting the right items for Pelipper. It is a valuable resource for players looking to refine their competitive VGC builds and improve their performance in rain-based team compositions.
Any advice is most welcomed! Especially on IV spread. Thinking of running a bulkier pelliper or floette, and a bit unsure on Archaludon's spread as well


as long as reflect is up it survives one iron head
what else could we calc for
make it rain
grims surviving
as long as he didnt click nasty plot
With light screen?
i would use 112 speed on archaludon
yes
Okay
I assume I probably should take that out of hp
Unless full spa is overkill
Changing the nature to timid by itself would increase it to 115 too
i mean hes no real threat to archaludon himself, but youd outspeed him and any other pokemon as long as tailwind is active if you run a 112 speed archaludon

Nice
So this?

Or do you have any advice for archaludon's bulk as well?
Also tempted to make floette more bulky, with less speed
Although maybe less spa is better since she does already deal a ton of damage
yes
i think special bulk is nice for achaludon
but let me check
252 Atk Life Orb Garchomp Stomping Tantrum vs. 148 HP / 0 Def Archaludon: 135-164 (73.3 - 89.1%) -- guaranteed 2HKO
you just survive one stomping tantrum from the most used garchomp set
but you might get hit with something else afterwards
so be careful when you play against garchomp and you have archaludon on the field