Pokémon VGC Team Building Help: Fixing Ground Weakness
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Summary
In the Pokémon Champions | VGC Battles & Tournaments server, members collaborate to refine competitive team compositions. This discussion focuses on addressing a common ground-type weakness and evaluating move sets like Rock Tomb versus Wild Charge for Hisuian Arcanine. By utilizing damage calculators and community feedback, players learn how to optimize their rosters for better performance in VGC battles.
Hey so i recently just made this team, i think its alright but im wary of a few things
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- Ground weakness
Half the team is weak to ground. Im thinking of changing either yaichu or kingambit(probably not gonna change yaichu)…and garchomp looks like it could be a nice addition to my team, but idk
- Head smash
80% accurate, and i despise that. Not sure if i should change it to wild charge or rock tomb. I think wild charge can ohko an yzard? Idk. Idk how to do calcs
https://calc.pokemonshowdown.com/
- Kingambit
I almost always bring sylv over kingambit which is why i think i should change gambit. Also solves the ground weakness if i do
i dont understand a thing 🥹 dw ill prolly js look for a tutorial online
even easier if you have the team on showdown, so you can import the sets
Head smash
80%
I missed it so many times during critical moments
What abt rock romb
Tomb
Or wild charge
Is rock slide enough to ohko yzard tho
Idk how to do calcs
Would wild charge work
Also covers for water weakness
Whats “e speed”
Ohh
Alright then
half my team is also weak to ground
Should i just change gambit for garchomp
I always bring sylv over gambit anyways
32 Atk Arcanine-Hisui Rock Tomb vs. 32 HP / 26 Def Charizard: 184-220 (99.4 - 118.9%) -- 87.5% chance to OHKO
yeah, does a lot
just does less into other mon
Damn
Thanks alot
U probably should sleep tho 🥹
against the super bulky zard y sets, they might survive
Ohh i see
ik, thats why im personally against it
Noted
but whatever words, works
Got it
i mean, if you insist,
I was joking 🥲
U dont have to sleep if u dont want to
But isnt it like 4am 👁️👄👁️
i think i want to
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So i should def use head smash over rockslide
so do i keep head smash?
Ohh i see
Do i change e speed for wild charge tho
Wild charge seems like nice coverage
Oh alr
Thx
Got it
Sure
What about rain swampert
👁️👄👁️
Lack burst dmg??
I use pure rain too
Archaludon, basculegion and swampert all hit like trucks
Basculegion isnt gonna be a problem i think
Same for archaludon
But swampert itself already does tons of damage
Wha about swampert
I think raptor’s intimidate should be able to slow it down a bit and tr sylv/kingambit sucker punch can prolly finish the jon
True true
Alr thanks
Right
Thx
Byee