Pokémon VGC Team Building: Optimize Your Ladder Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments server is hosting a community discussion on optimizing ladder teams for competitive play. Members are analyzing specific move sets, coverage options, and defensive weaknesses to improve performance in the gym challenge. This thread highlights the importance of strategic substitutions and type-matchup awareness, providing a collaborative space for trainers to refine their teams for high-level play.
Current state of affairs with this team. Any substitutions and/or other changes y’all would recommend? Would be preferable if this was good for the gym challenge as well.
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you are not interested in mega sceptile?
mind you it boost its damage after mega as well
i would also recommend arcanine either use rock slide or head smash, since it use scarf use another type move like wild charge or close combat
Scarf Wild Charge isn’t worth it except into Quads, and even there Rock moves do more. CC only provides the team new coverage into Normal types, as all the other types weak to Fighting are dealt with by the rest of the team. Rock Slide and Head Smash have very distinct roles, one for damage trades and forced switches, and the other for burst damage.
Quad weak to ice is a problem I can’t afford to ignore, given the number of Garchomp answers running around. Plus the Fairy weakness.
Plus, Unburden lets me outrun many things I shouldn’t be able to
oh i though the discharge raichu is for that mb
thats fair assessment
as long as you can end the game fine i think your team doing well in that
btw may i ask what is quad
4x weakness
I just use that as a shorthand
I need a second opinion.
Man of many video games, I request your wisdom.
of
Of?
what wisdom
In regards to what adjustments should be made to this tema