Mastering Trick Room: Mega Camerupt & Slowbro VGC Guide

Summary

In the Pokémon Champions | VGC Battles & Tournaments server, members are discussing a high-performing Trick Room team featuring Mega Camerupt and Slowbro. This guide breaks down the core strategy of using Farigiraf and Kangaskhan to set up the field, offering community-driven optimizations for items and move sets. It is a must-read for players looking to climb the Master Ball ranks with unconventional but effective competitive team builds.

quickjester-17 OP

So this team is doing something. By all means it has glaring weaknesses that should make it not work. No ground or grass resist +2 weakness, 3 bug weaknesses. It is currently 9-2 w-l in mb3 and I went from 170k to 70k tonight. Main game plan is lead farig/kangas to fake out any big damage threats (including ghost) then trickroom. Kill my own kangas through recoil and damage then send in camerupt or slowbro. Camerupt is instant damage were slowbro is slow and careful. In reality it kinda acts like the threat but farig or whoever is next to slowbro is doing most the damage while he sponges or sweeps later.

I would appreciate some ranks for this one and opinions but otherwise happy figured I’d drop it here for lols

Mastering Trick Room: Mega Camerupt & Slowbro VGC Guide - Image 1
Mastering Trick Room: Mega Camerupt & Slowbro VGC Guide - Image 2

quickjester-17 OP

Only thing is probably will put thunderbolt on fraig maybe

merrykitten-85
merrykitten-85

The team is clearly working, so I wouldn’t change too much. I’d only make small consistency changes.

  1. Farigiraf should probably run Mental Herb over Leftovers.
    The whole team depends on Trick Room going up. Leftovers is nice over time, but Mental Herb protects you from Taunt ruining the first turn.
  2. Farigiraf could run Helping Hand over Hyper Voice.
    Psychic already gives it damage when needed. Helping Hand makes Camerupt, Sylveon, Tyranitar, and Kangaskhan hit way harder under Trick Room.
  3. Tyranitar should drop Earthquake for High Horsepower.
    Earthquake is awkward here because most of your own team doesn’t want to sit next to it. High Horsepower gives you the Ground damage without hurting your own board.
  4. Slowbro should be treated as a matchup pick, not an every-game bring.
    It looks amazing into teams that can’t stop setup, but into Dark-heavy teams it can become dead weight fast. I’d only bring it when the opponent struggles to break it.
  5. Kangaskhan’s role should stay exactly as the sacrifice support piece.
    Don’t overprotect it or try to preserve it too hard. Fake Out, take damage, trade with Double-Edge, then open the free switch into Camerupt or Slowbro. That’s the part making the team flow so well.
@merrykitten-85 The team is clearly working, so I wouldn’t change too much. I’d only make small consistency changes…
quickjester-17 OP

I gotta ask how many years of competitive play have you done to just look at any team and know how to fix it?

quickjester-17 OP

Okay Slowbro really really REALLY is far to slow unfortunately. It is getting mirked instantly. I think I'd want mawile instead but then I'd have two fairy type...I might swap it out for sableye for screens

quickjester-17 OP

Or perhaps sinistcha

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